MissKerrigan
Active Member
- Reaction score
- 23
Hello,
I made a trigger that sets the unit property (Live + Maximum Live) of units when they are spawned, but I think the computer isn't all fair to me:
(For this example, the Hitpoint Integer is set to 12)
Unit - Set (Triggering unit) Maximum Life to Hitpoint Integer * 3 / 4
Now, for some reason my units are dying when spawned like they had 0 or less hitpoints
Am I doing something wrong here?
MissKerrigan
I made a trigger that sets the unit property (Live + Maximum Live) of units when they are spawned, but I think the computer isn't all fair to me:
(For this example, the Hitpoint Integer is set to 12)
Unit - Set (Triggering unit) Maximum Life to Hitpoint Integer * 3 / 4
Now, for some reason my units are dying when spawned like they had 0 or less hitpoints
Am I doing something wrong here?
MissKerrigan