Alright, here's the easiest way, if your units are heros than have the trigger:
Events:
Unit-Specific Unit Event: (Marked hero) dies
Conditions:
Actions:
Hero-Revive: Respawn (Marked hero)
Of course, there's a lot you can do in addition, such as if you want it timed, put a wait condition before the hero-revive trigger, also if you want limited lives, add these:
Condition:
Real comparison: (player ? lives) is greater than 0
Actions:
Set Variable: (player ? lives) = (algebraicplayer ? lives) - 1)
remember to pre set your variables in the object manager, or you can just do it durring trigger editing
of course you need one of these per player, remember that
on a scale of 1 to 10, how useful was this (5 being the best, 1 being to technobabbly, 10 being a whatthehellareyousayingbabblythingamabobber(long enough word?))
neo, if people want help on something, they will make a new thread. that way, people that actually want help dont have to keep posting in the same thread, making it so when someone else loads up the thread, they have to see every other post and take up more bandwidth.
I'm currently creating (as a hobby) a space invaders like game for mobile using Xamarin, after starting a few larger projects that I also may not have finished
Awesome! you should look at the Atari VCS platform it does not have a huge user base but the one it has is super active at around 11k and they have no games in there store
I posted a thing here a while ago about my failures if it makes you feel better to hear about other people failing. Drugs and whatnot, I had a lot more fun than was healthy. I'm still a failure, but very few of us actually get to be the self made billionaire. Luck is the only thing that will take you as far as already having money a lot of the time, and the easiest way to get catch that is with a very wide net and the willingness to let other things loose.