AoE polymorph ?

  • Thread starter Thread starter Psybot
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Psybot

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so im kinda new to WE mapping. i just wanna ask you guys how to create an AoE polymorph spell ?

its kinda getting me confused

thanks !
 
Creating one is harder then you think.
You will need a dummy unit with polymorph and your spell.
Code:
Events - Unit begins the effect of an ability.
Conditions - Ability being casts is equal to <aoe ability>
Events - Pick every unit in <AOE of Spell> matching <condition(e.g. enemy of owned of casting unit)>
Order <dummyunit> to Human Archmage - Polymorph on Picked Unit.
And thats it. The main problem is I don't know how to find the AOE of your spell. I'll have a play around and see.
 
hmmm ic so turning single target spells into AoE is kinda difficult huh ?

err 1 more noobie thing , how do you increase the max level of a hero , say like to 100 ?
 
Hero max is changed in advanced - gameplay constants max is 10,000
 
In main view click Advanced, Gameplay Constants

And the AOE spell, use an AOE spell as base, like dispel.
Change targets to none, and set summoned unit damage to 0.
Then create a trigger like this:

AOE Polymorph
Code:
Events:
   Unit - A unit Begins casting an ability
Conditions
   (Ability being cast) Equal to <AOE Polymorph spell>
Actions
   Unit Group - Pick every unit in (Units within <AOE of spell> of (Target point of ability being cast) matching (((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
      Loop - Actions
         If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                        ((Picked unit) is A structure) Equal to False
                        ((Picked unit) is Mechanical) Equal to False
                        ((Picked unit) is An Ancient) Equal to False
                        <More conditions>
                    Then - Actions
                        Unit - Create 1 <Dummy unit with Polymorph> for (Owner of (Casting unit)) at (Position of (Picked unit)) facing Default building facing (270.0) degrees
                        Unit - Order (Last created unit) to Human Sorceress - Polymorph (Picked unit)
                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                    Else - Actions
                        Do nothing

Also make sure the dummy unit has 0.01 collision size and is so small that it it invisible. Give it the Locust and Dummy Polymorph abilities.
 
thanks man !

that AoE polymorph is kinda complicated i kinda got lost with that dummy unit thingy , i dunno what that is
 
A dummy unit is a tiny invisible unit, with the wanted spell. Create a custom unit out of <whatever>, change it's scaling value, collision size, disable it's attack, give it "None" or "Decoration" as "targeted as", and give it Locust (optional) and Invulnerable abilities. Also give it Polymorph (original one) and make it's starting mana to whatever polymorph takes.
 
Not-Working map

Ive made a map with your spell on.
It doesn't work, though(Dunno if thats the spelling).
 
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