APC pickup victory

ghostsick113

New Member
so i need to make it so that civilians are rescued and go into a vehicle an that vehicle takes them back to a circle of power (or region) and once the unts are ejected in the circle of power they are "rescued" and after a 20 people saved you win :(

also after 20 people die you lose

any triggers for this? :shades:

also id like to have a score board i think theres a tutorial on this but i cant find it, any links?:nuts:

also by people i mean Villagers :thup:
 

asipo

New Member
The APC have ability to load unit like the Goblin Zappelin

Then make a trigger
When unit enter region
Unit equal to Villager
Do you action here


Do you action here
1. You need to create a variable of type integer and called it "NoOfSave"
2. When the unit is in the region, increment the NoOfSave
3. Check the NoOfSave if its large or equal to 20
4. If yes, then WIN!
5. If no, do nithing
 

asipo

New Member
I dont have the world editor right now, so cant help much in the trigger
But thats how roughly the trigger going to looks like...

So which part you didnt understand?
 

asipo

New Member
You need to create 1 region called "Rescue Post" where all the civilian will be send here and count as rescued.
And also an integer variable called "NoOfSave" to count how many civilian you have save

Then use this trigger:
Trigger:
  • Rescue
    • Events
      • Unit - A unit enters Resue Post <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to High Elf (Female)
    • Actions
      • Set NoOfSave = (NoOfSave + 1)
      • Game - Display to (All players) for 0.10 seconds the text: ((String(NoOfSave)) + Civilians rescued)
      • Unit - Kill (Triggering unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • NoOfSave Greater than or equal to 20
        • Then - Actions
          • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
        • Else - Actions
          • Do nothing


Hope that help
 
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