This seems like one of the more obvious questions, but right now I've other things to work on. What I need...
I'm making a nightelf hero for a survival map. Nightelven rangers are more powerful than the other nightelf classes, but on the downside, they need to craft arrows in order to attack. I can't make it mana based (as in, mana being the arrow count) because I need that for other things. I guess I can do something like...
Event-
Unit attacks a unit
Condition-
Attacking unit type is equal to Nightelf Ranger
Actions-
If item type "arrows" equals item type carried by attacking unit in slot 1-6, then do <whatever>
---
What do you think?
I'm making a nightelf hero for a survival map. Nightelven rangers are more powerful than the other nightelf classes, but on the downside, they need to craft arrows in order to attack. I can't make it mana based (as in, mana being the arrow count) because I need that for other things. I guess I can do something like...
Event-
Unit attacks a unit
Condition-
Attacking unit type is equal to Nightelf Ranger
Actions-
If item type "arrows" equals item type carried by attacking unit in slot 1-6, then do <whatever>
---
What do you think?


