Say "yes" and this goes straight to my AOS.
ITEMS:
I just want to read your opinion about the spells/items, whatever it is.
Mana barrier: Active/Deactive
Creates a big sphere of energy around he caster which covers 400 AOE. If an ally inside the sphere takes damage, the caster uses his own mana points to prevent that damage.
This is kind of an area mana shield, but all mana used comes from the same unit
Fury of the vines: Target tree
Causes target tree to use it's roots to grab the closest enemy and drag it until it touches it's bark. Lasts 2.5 seconds.
This a combination of an aerial shackels with meat hook. but the source is not a hero, just a tree
Creepy revival: passive
When the hero dies, If 5 corpses are nearby, the hero rebuilds itself over 1 second with 25% health and mana.(copses are removed).
good for some zombie theme hero
Templar's merge: Target ally hero
The caster and the target becomes one. Together into a psionic energy beeing with a full set of powerful spells. The beeing has shared controll. Lasts 10 seconds. The psionic beeing is immune to death.
Morphling's body: (passive)
When this hero attacks another one it becomes a copy of that hero. The copy has only acess to weaker copies of that heroe's basic spells (no ultimates). Cooldown 5 seconds. Lasts until distance between this hero and the last attacked one becomes greater than 1250.
This is the only thing I'm not sure if I can handle to trigger
True love / Soul mate: Target ally.
The caster chooses any ally. Both caster and target will regenerate 2% of maximum HP and MP per second. The caster feels 25% of the pain suffered by the loved/mated unit. The effect lasts as long as both are alive and the distance between them is less than 800.
Steal: Target enemy hero
Stuns during 1.5 seconds at meele range. If you manage to use it behind the target, the caster steals a random item from the victim. The victim can recover it's item if it manages to grab the caster . (a little explanation about this spell: when the caster steals the item, the item goes to it's inventory and the target receives an item called (stolen item), this item has a dummy skill with 50 cast range, that, when used, recovers the item. YOU OBVIOUSLY cannot steal more than 1 item at time! And if You drop the item it returns to the victim's inventory).
ITEMS:
Shield of everliving
When the user takes fatal damage it becomes immune to death during 2 seconds and his life is set to 1%. Cooldown 30 seconds.
Boots of hermes
Increases the movement of the user by 2% every second (maximum of 30%). When the user attacks or casts a spell the speed bonus resets.
Dead walker
As long as a dead corpse is within 200 range the user, it gains 10% MS and regenerates 1% of it's hitpoints per second.
I just want to read your opinion about the spells/items, whatever it is.