UndeadDragon
Super Moderator
- Reaction score
- 448
For cinematics I don't think there would be too much difference.
You don't need MUI or anything like that.
You don't need MUI or anything like that.
Making cinematic in JASS is retarded.
You cant use any good cinematic systems with GUI.
Even though I don't really use WE much (if at all) anymore, JASS
Full screen inventory? Units could be used - not as pretty, but it'd get the job done. 2 lines of Custom Script would be about enough, apart from leak removal and such.
OK, let me rephrase that - 2 unique lines of Custom Script, on top of whatever GUI actions are requiredI was talking about Toadcop's inventory system in WC3C, make that in 2 lines if you can
Making cinematic in JASS is retarded.
I usually use Jass but in custom script cause then i can give it to a guier and he wont touch the custom scripts
I also use it for the events cause im too lazy to figure it out
So hence why i voted Both because i use both
Also i think its funny how the first page (except tom Jones) don't realize(or acknowledge) that GUI Is Jass Also GUI Is an Acronym For Something totally now related to any language for that manner all GUI is is Graphical User Interface So Anything thats not essential Batch is GUI like the Buttons when you start Up Wc3 are GUI the back and froward buttons in your browser are GUI The "Post reply" Button at the bottom of posts here at TH is GUI
Also IMO vJass isn't a language on its own ether cause once compiled it becomes Jass the only thing vJass in essence is give the Coder (shortcuts) to normally longer process's
Also with Library's it made it easier for GUIers to Get Jass spells although they need a vJass Compiler so it can be translated into Jass when saving the map