Area no corpse raise dead

MooMooMan

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there is a spell in land of legends 2 that the necromancer has, his ulti. it is like an area raise dead that summons skellies with a .5 sec delay in between each summon i would like to know how to creat this move and alter it. PLS HELP
 
Something like this:

Code:
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to SkellyRaise 
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set corpse = (Random unit from (Units within 700.00 of (Position of (Casting unit)) matching (((Matching unit) is dead) Equal to True)))
                Unit - Create 1 Skelly for (Owner of (Casting unit)) at (Position of corpse) facing Default building facing degrees
                Set corpse = No unit
                Wait 0.50 seconds
 
w00t! This is the ultimate proof that LoL is going to take the power from dota!

I never played the necro so I may be wrong in with sertain things.
But this is my guidlines:

The spell is channeled (you can abort the summoning)
1 skeleton per corpse
More and better skeletons on higher level

As I know zee(somewhat) and also know that his spell isnt that advanced (but the effects is ^^) something like this may be an 'exact' copy:

Code:
Raise Dead
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (String((Current order of (Triggering unit)))) Equal to <Order String of the channeled ability>
    Actions
        Set PointVar = (Position of (Triggering unit))
        Set UnitGroupVar = (Units within 500.00 of PointVar matching (((Matching unit) is dead) Equal to True))
        Custom script:   call RemoveLocation(udg_PointVar)
        Set UnitVar = (Random unit from UnitGroupVar)
        Custom script:   call DestroyGroup(udg_UnitGroupVar)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                UnitVar Equal to No unit
            Then - Actions
                Unit - Pause (Triggering unit)
                Unit - Order (Triggering unit) to Stop
                Unit - Unpause (Triggering unit)
            Else - Actions
                Set PointVar = (Position of UnitVar)
                Unit - Create 1 UnitTypeArray[(Level of <Channeled Abilit> for (Triggering unit))] for (Owner of (Triggering unit)) at PointVar facing (Random angle) degrees
                Special Effect - Create a special effect at PointVar using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
                Special Effect - Destroy (Last created special effect)
                Custom script:   call RemoveLocation(udg_PointVar)
                Unit - Remove UnitVar from the game
                Wait 0.50 game-time seconds
                Trigger - Run (This trigger) (checking conditions)

Variables:
UnitGroupVar (Unit-Group)
UnitVar (Unit)
PointVar (Point)
UnitTypeArray (Unit-Type Array)

In the unit type array you can define wich units that should be spawnet at each level.
Example:
Code:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        Set UnitTypeArray[1] = Footman
        Set UnitTypeArray[2] = Knight

Hope this spell is right if it isnt please explain a little more.

And keep the LoL2 spirit! www.wizera.net the LoL page
 
lol
its not based on triggers
zeerox barely made any triggered spells, thats the nice thing about LoL, that he is skillful enough to make nice looking stuff without triggers.

the necromancers' Circle of Death is based off Reign of Chaos, just base the ability base inside reign of chaos to infernal (neutral hostile), change the values there, and thats how it works.
Reign of Chaos is really good for making many effects, including damaging, prisoning, and summoning.

Ice Prison of the frost ranger, Subterrainean Wrath of the druid and the circle of death of the necromancer are all based on that ability.
 
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