Arena Map AI

  • Thread starter Thread starter mik19
  • Start date Start date
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mik19

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I need help with an Arena Fighting Map. I need to make so an AI chooses a different Fighter Every match. Instead of making it choose the same one. HELP NEEDED!!!!
 
OK, lemme type real quick.
OK, here it is:
Code:
Variables:
Fighters: Unit-Type Array (30)
NotSpawned: Integer Array (30)
tempInt: Integer

Code:
Init
    Events
        Map initialization
    Conditions
    Actions
        Set Fighters[0] = Footman
        Set Fighters[1] = Riflem...
        ...ghters[29] = Siege Golem
        For each (Integer A) from 0 to 30, do (Actions)
            Loop - Actions
                Set NotSpawned[(Integer A)] = (Integer A)

Code:
Spawn Fighter
    Events
    Conditions
    Actions
        Set tempInt = (Random integer number between 0 and (29 - <The level you are on>))
        Set ToSpawn = Fighters[NotSpawned[tempInt]]
        Set NotSpawned[tempInt] = (29 - <The level you are on>)

Note that you can reset the fighters to be spawned by setting NotSpawned to the default (Referrer to the first trigger)
 
Arena Jump

Since you now that you probabbly now this. Can you make a unit jump in Warcraft Editor
 
Can...I...Make...A...Unit...Jump...... You mean, like, you hit spacebar and he goes up and then down?
 
EASY I HAVE THOUGHT OF THIS BEFORE!!!

first make a unit with locust, invulnerablility, and the model - zone indicator

what u eventually do is making that unit cast impale on ur jumping unit
but remember to set impale to no damage, no stun, no missle model
u can also edit how high he "jumps" in in the impale editing

roughly thats it - might have to make the unit special target like "ancient" and have impale only affect "ancients"

i think......maybe......

*BOOM END OF THREAD*
 
$c0rp10n said:
EASY I HAVE THOUGHT OF THIS BEFORE!!!

first make a unit with locust, invulnerablility, and the model - zone indicator

what u eventually do is making that unit cast impale on ur jumping unit
but remember to set impale to no damage, no stun, no missle model
u can also edit how high he "jumps" in in the impale editing

roughly thats it - might have to make the unit special target like "ancient" and have impale only affect "ancients"

i think......maybe......

*BOOM END OF THREAD*
All the Impale ability does is set the Elevation height of the unit. You could make a trigger that does that, and turns off collision of the unit.
 
Jump ability.. hmm look on the first page and theirs mabey two threads ive seen that talk about this, ill say it aging

Look in "Free Trigger Code" Conan made a 1337 pwnage jump trigger in their.
 
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