Armor Doesn't Affect Mana Shield

Discussion in 'World Editor Help' started by WolfieeifloW, Dec 17, 2008.

  1. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    As some of you may know, I have a map called Feedback TD.
    The game revolves around creeps using mana as HP.

    Now, the problem is that armor doesn't affect the attacks made on the unit with Mana Shield.
    Example:
    PeasantOne has 5 armor.
    PeasantTwo has 10 armor.
    I place a tower with multishot, and 5-5 damage.
    The towers attacks both units evenly.
    Both units die at the same time.

    So, my question for you?
    How can I make armor play a factor in Mana Shield?
    And if I can't do it with triggering;
    How would I trigger it?

    Thanks in advance TH.net!
     
  2. Ghostwind

    Ghostwind o________o

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    +171 / 0 / -0
    How about making the units have a different version of mana shield, peasant #1 has one that drains 1 mana per 1 point of damage, and peasant #2 has another that drains 0.5 mana per 1 point of damage?
     
  3. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    That would work if there was only two units in my TD :p .
    As it is now, I have 50 waves, with a lot more to come in the future.
    50 waves with about ~25 different values of armor;
    Which would mean 25 different mana shields ;) .
    Also, units have 1HP, so they have to take all damage to their mana.
     
  4. baka-ranger

    baka-ranger ._.

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    Just have one mana shield with multiple levels. Set the point value of the unit in object editor to the level of mana shield that it needs, so when you spawn the unit, you just need an extra line to the set the level of mana shield to the point value of the unit so that it takes the appropriate damage.

    This is provided you don't use the point value of the creep for something else. And technically you could have 99 varying levels of mana shield with an increment of 0.01.
     
  5. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    Could you maybe draw up a mini-trigger for me?
    I understand like;
     
  6. baka-ranger

    baka-ranger ._.

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    +106 / 0 / -0
    That's pretty much all there is to it. You just need that extra line to set the level of mana shield for that creep to the appropriate level, which is indicated by the point value.

    Trigger:
    • Unit - Set level of Mana Shield for (Last created unit) to (Point-value of (Last created unit))


    Just slot it in under the create 1 ~~~ line.
     
  7. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    So, if the level 1 mana shield absorbed 1 damage to 1 point of mana.
    That would recreate the creep having 0 armor, AKA 0 reduction.
    So then for the creeps with 0 armor, I'd set their point value to 1, so they'd get the level 1 mana shield?
     
  8. Ghostwind

    Ghostwind o________o

    Ratings:
    +171 / 0 / -0
    Yes. But you can't think of it as Armor really, that would throw off the numbers. If a unit has 5% damage reduction, it would be .95 mana per point of damage. If they have 99% damage reduction, it would be .01 mana per point of damage. If they have a 50% damage INCREASE, it would be 1.5 mana per point of damage. Catch my drift?
     
  9. baka-ranger

    baka-ranger ._.

    Ratings:
    +106 / 0 / -0
    Oh the fields are slightly different from what I remember.

    In this case its a lot easier to configure as desired. The example you gave is correct, if your unit had 0 armour then you would want it to do full damage, so 1 hp per mp. if you set it to 2 hp per mp, that's essentially 50% reduction in damage since you're only taking half the damage dealt, if you set it to 3 hp per mp then you're towers will only do 33%, if it's 4 hp per mp then 25% so on and so forth.

    You just need to set it accordingly with a little math to get it the way you want it.
     
  10. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    Yepp, I know ;) .
    I'll just have to check the damage reduction of each point of armor.

    Wait though.
    If the unit takes, say 0.95 damage to mana, where does the other 0.05 go?
    The unit can't take any damage to its HP.
     
  11. baka-ranger

    baka-ranger ._.

    Ratings:
    +106 / 0 / -0
    Leave the damage absorbed field as 1 because you want it to deal all damage to mp. Just change the hp per mp fields.
     
  12. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    Alright, I'll try it tomorrow and get back to you ;) .
     
  13. wraithseeker

    wraithseeker Tired.

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  14. WolfieeifloW

    WolfieeifloW WEHZ Helper

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  15. Nerfpl

    Nerfpl New Member

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    here is cheap mana shield i used for tests on my map.
    Trigger:
    • Level Set
      • Events
        • Unit - A unit owned by Player 1 (Red) Learns a skill
      • Conditions
        • (Learned Hero Skill) Equal to (==) Arcane Shield
      • Actions
        • Set ManaShieldLevel = (Real((Level of Arcane Shield for (Learning Hero))))
        • Trigger - Add to Main <gen> the event (Unit - (Learning Hero) Takes damage)

    Trigger:
    • Main
      • Events
      • Conditions
      • Actions
        • Set ManaShieldValue = ((Damage taken) x (ManaShieldLevel / 10.00))
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Mana of (Triggering unit)) Greater than or equal to (>=) ManaShieldValue
            • Then - Actions
              • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ManaShieldValue)
              • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - ManaShieldValue)
            • Else - Actions

    In such state it will reduce dmg by 10% for each lvl of ability so lvl 10 = 100% dmg goes to mana. if you want it to redirect 100% at lvl 1 - change "/10" to "/1" or remove it. its cheap version because it wont redirect dmg if you dont have enough mana.
     
  16. WolfieeifloW

    WolfieeifloW WEHZ Helper

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    I just changed all the properties in Object Editor.

    A note for others, when trying to decrease the mana that gets taken away, you actually increase the MP per point of HP number.
    So "1.50" would be "50% Damage Reduction" ;) .
     
  17. jaspergeli

    jaspergeli New Member

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    Damage taken*
     
  18. jaspergeli

    jaspergeli New Member

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    Are you saying that you will only get 25% damage reduction if 4 damage is absorbed by 1 mp? So it's damage taken.
     
  19. jaspergeli

    jaspergeli New Member

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    Correction: if a unit as 50% reduction, that would be a 2 damage per point of mana!
    It just says that 0.95 damage, there's no 0.05 damage anymore, but 0.95 damage alone. It's like 95 damage that is being absorbed by 100 mana and that 100 mana is lost when it absorbs that amount of damage. Back to reality, 1 mp is lost when it absorbs 0.95 damage.
     

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