Arrays

  • Thread starter Thread starter Serret
  • Start date Start date
S

Serret

Guest
Someone help me out here:

I am making a zombie map where there are 13 small regions located around the map that, when the hero enters them, create 3 zombies at random points in that region. The triggers are easy, however they are very inefficient. I want to do something like this:

Have an array that contains all the regions in it.
Whenever a unit enters a region in the array, it triggers the ability.
At the end of the trigger, it removes the triggering region from the array so each only happens once.

Ideas?
 
Place all regions in arrays (you have done that)
Then loop through the array and add trigger events to a trigger.
This way you don't need many events.

Then, in the spawn trigger, loop through the array, checking if the hero is in the region.
 
Trigger - Add to TRIGGER the event (Unit - A unit enters REGION)

in a for loop

EDIT: If you meant the matching part...

Code:
For each (Integer A) from 1 to <NUMBER OF REGIONS IN THE ARRAY>, do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (<REGION ARRAY>[IntegerA] contains (Entering unit)) Equal to True
            Then - Actions
                Set TempRect =  (<REGION ARRAY>[IntegerA]
           Else - Actions
 
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