Art of Battle

keychup

Active Member
Reaction score
34
I've been working on this one for a while and it has gone through remakes many times. However I seem to be getting closer to a consistent style. The goal is somewhat becoming clearer to me.

How to play:
The game is played by 2 to 12 players divided into 2 teams.
Each player chooses an officer and must work with their teammates in order to achieve victory.
A team wins a round when no other players from other teams are left standing.
At the end of a round the next round begins with the entire team fully refreshed.
After a number rounds the team with the most number of victories wins the game.

Features:
Each hero has 2 passive abilities and 4 active moves.
Multiple heroes may share the same passive abilities.
They may also share the same moves but their different combinations give them their niche.
All moves have already been maxed out at the beginning of the game.
Some moves can be upgraded with the right equipment.
Some moves are unique to only one hero.
Upon leveling up a hero is granted 1 skill point.
Heroes that die in battle are also awarded 1 skill point.
Skill points can be spent on increasing attributes: Strength, Intelligence, or Agility.
Each of these attributes increases HP, MP, or MS by 10 respectively.
The manner in which players choose to spend these points affect the hero's performance.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
609
Far Seer should be renamed, since he doesn't really "see" much. (Lightning Mage?)
Frost Shaman's abilities need renaming too. Too many "Ice" abilities don't sound nice together. (Hall of Crystal, Icicle Shards, Frost Shaver & Ice Wall)

If there aren't any creeps, that means that the game isn't very noob-friendly, and someone who gets a lucky kill at the start will easily own the others.

As for a goal, hero kills or level caps are the most common options.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
you could do something like what this one game i used to play does, every time someone dies, increase their stats by 10% (damage armor health mana regen speed attack speed all of it) that way even if someone gets a ton of good items, if they keep killing the same person, all of a sudden they become a force to be rekonned with regardless of how skilled they are, if you take 5 hits from someone and die but know how to kite it is a more fair match
 

keychup

Active Member
Reaction score
34
Just posting to make sure no one thinks this project is abandoned. I assure you I'm still working on it.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
i would recommend looking for a main goal, i think that is what is keeping back the support for u
 

keychup

Active Member
Reaction score
34
Due to recent inspirations i have decided to dash the current heroes and make a new set of heroes that will fit the purposes of the goal i have in mind
 

Inflicted

Currently inactive
Reaction score
63
Far Seer should be renamed, since he doesn't really "see" much.
[Seer or Seers or SEER may refer to:
Predicting the future
A clairvoyant, prophet, oracle, or diviner]
People always assume that Seer refers to actual physical see'ing; infact it actually refers to fore-seeing. Common mistake. Regardlessly, this name has no link to the Abilities. But the model is commonly associated with that name.

But then again most hero's abilities are not based on the name of the hero, I mean Blood Mage has no blood abilities or reference and he has mainly Magic effects, why not call him Arcane Mage? Names dont have to be a complete explanation of the Hero.

--

Any chance that there could be a BETA map so we could test it?
 

keychup

Active Member
Reaction score
34
There will be. but alas i am only one boy and im still setting up the heroes. i will start out with the 16 default race heroes with their opriginal names. afterwhich i will be stocking up shops, then hopefully by the time i get to the terrain i will be able to be with my friend to make it. (somewhere from march-may). then after that, organization of phases, boards, etc.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
609
People always assume that Seer refers to actual physical see'ing; infact it actually refers to fore-seeing. Common mistake. Regardlessly, this name has no link to the Abilities. But the model is commonly associated with that name.
I'm perfectly aware that a Seer foresees things rather than just seeing them; IMO a Seer shouldn't have actual sight. The default Far Seer had Far Sight, perfectly relatable to the name, but keychup's Sight only reveals nearby units. I was thinking more along the lines of a passive granting True Sight on surrounding units, and gives vision of them for a while after they leave the area.

But then again most hero's abilities are not based on the name of the hero, I mean Blood Mage has no blood abilities or reference and he has mainly Magic effects, why not call him Arcane Mage?
The Blood Mage was one of the Blood Elves, hence the name. Several of WC3's heroes have their name basis in the campaign.

Names dont have to be a complete explanation of the Hero.
But the name can be a deciding factor in your choice of hero. At least in my case, I look at hero names, and if I think the hero's abilities will be fun based on the name, then I continue with the description.

I have a question: how limited are units in terms of movement along the spaces?
 

keychup

Active Member
Reaction score
34
1 space is 100 units in distance.
An Orb of Lightning casts its own Truesight as well, the difference being it's reveal has a smaller AoE than the hero's Sight ability. Being able to move to any part of the map makes it a kind of "Far Sight" ability. Another difference is that it doubles as a snaring mechanism due to its added slow, as well as the fact that the farther away you want to see, the longer it will take for the orb to travel to that spot.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
609
Ah, so it can move. From the description, I thought it was fixed to the target location, like a Healing Ward.
 

keychup

Active Member
Reaction score
34
Hehe, double post there.
btw, i added an elemental feature. You now deal 2x damage if super effective and ½x if not very effective. I'm also going to have to adjust alot of other things.
 

keychup

Active Member
Reaction score
34
Scrapped the old project and started the map from scratch. I really have to learn to be consistent.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Happy Sunday!
    +1
  • The Helper The Helper:
    I will be out of town until Sunday evening
    +1
  • The Helper The Helper:
    I am back! Did you miss me LOL
    +1
  • jonas jonas:
    where did you go?
  • The Helper The Helper:
    Jefferson TX on a Paranormal Investigation of a haunted bed and breakfast - I got some friends that are paranormal investigators and they have an RV and do YouTubes
    +1
  • The Helper The Helper:
    It was a lot of fun. The RV was bad ass
  • jonas jonas:
    That sounds like fun!
    +1
  • The Helper The Helper:
    it was a blast!
  • The Helper The Helper:
    I am going to post the Youtube of the investigation in the forums when it is ready
    +1
  • jonas jonas:
    cool!
  • vypur85 vypur85:
    Sounds cool TH.
  • tom_mai78101 tom_mai78101:
    I was on a Legend of Zelda marathon...
  • tom_mai78101 tom_mai78101:
    Am still doing it now
    +1
  • jonas jonas:
    which one(s) are you playing?
  • jonas jonas:
    I played a little bit of the switch title two weeks ago and found it quite boring
  • The Helper The Helper:
    just got back from San Antonio this weekend had the best Buffalo Chicken Cheesesteak sandwhich in Universal City, TX - place was called Yous Guys freaking awesome! Hope everyone had a fantastic weekend!
    +1
  • The Helper The Helper:
    Happy Tuesday!
  • The Helper The Helper:
    We have been getting crazy numbers reported by the forum of people online the bots are going crazy on us I think it is AI training bots going at it at least that is what it looks like to me.
  • The Helper The Helper:
    Most legit traffic is tracked on multiple Analytics and we have Cloud Flare setup to block a ton of stuff but still there is large amount of bots that seem to escape detection and show up in the user list of the forum. I have been watching this bullshit for a year and still cannot figure it out it is drving me crazy lol.
    +1
  • Ghan Ghan:
    Beep boop
    +1
  • The Helper The Helper:
    hears robot sounds while 250 bots are on the forum lol
  • The Helper The Helper:
    Happy Saturday!
    +1
  • The Helper The Helper:
    and then it was Thursday...
    +1

    The Helper Discord

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.
    Top