Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)
Holy sh*t!
Extremely nice-looking spells. Graveyard is unbelievable
Only small problem I have is that there doesn't seem to be much sound during Frost Spiral.
My only problem with the spells are the tooltips; your english isn't too great, but that has no bearing on the actual spells. All in all: holy crap, well done.
> -In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".
Creating a Group causes some kind of a lag.
As you can see, in Frost Spiral, there's a 50% chance that I will Create a Group and activate the effect.
For Mass Death, the Group only used when the Mass Death has reached the target, then I create it if it does. Just see.
> -You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.
How did you make those look that good when I make custom spells I use triggers I havent tried to learn JASS yet. But i know some C++ so it shouldnt be that hard.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some