Y
Yoshimoto
Guest
Well my new map that I'm currently working on is my first massive undertaking of a Warcraft III RPG. And yes, before anyone asks, I do know what I'm doing and almost everything is planned. At the moment I've got the general gameplay ideas as this:
- Choose a race out of Orc, Human, Elf and undead.
- Supports up to six players.
- Many classes including thiefs (With the ability to steal and stun), commandos (With the raw power but lacking in magic), soldiers (An all rounder if there was on) and many others.
- Total playing classes is around 15-30.
- Many quests available.
- Ability to "backstab" friends. This ought to be an interesting feature
- Class dependent items. For example commandos can't use magic. Period. No potions or spells or anything. Archers can't use swords, footmen can't use bows, druids/mages/etc can only use daggers. Armour is also dependent so you won't see a mage wearing something like "Flaming Titan Steel Armour". This will play a big part and encourage people to share items.
- Ability to capture towns, though not actually control them. Expanding you influence gives you better quests and reinforcements.
- Large town sieges. Not all out sieges, the outskirts will be the attacking area and as you travel further in shops are still open, etc.
Any more ideas? I'd love to hear them
The actual mapping is taking a lot longer than triggers as i wanted to put a fair amount of effort into each area. The first town is still being worked on! Anyway, that's the general idea.
Oh and I'd thought I'd add this here. I'm still wondering if it's possible to create a flood trigger to raise the water to a certain level. And while I'm at it, does anyone know how to add glowing effects to models? Example is: A soldier picks up a flame sword, then the soldier glows orange or red. If he picks up some ice armour to he gets a red and blue glow. Drops the sword loses the red glow? Any ideas of how to do this?
- Choose a race out of Orc, Human, Elf and undead.
- Supports up to six players.
- Many classes including thiefs (With the ability to steal and stun), commandos (With the raw power but lacking in magic), soldiers (An all rounder if there was on) and many others.
- Total playing classes is around 15-30.
- Many quests available.
- Ability to "backstab" friends. This ought to be an interesting feature
- Class dependent items. For example commandos can't use magic. Period. No potions or spells or anything. Archers can't use swords, footmen can't use bows, druids/mages/etc can only use daggers. Armour is also dependent so you won't see a mage wearing something like "Flaming Titan Steel Armour". This will play a big part and encourage people to share items.
- Ability to capture towns, though not actually control them. Expanding you influence gives you better quests and reinforcements.
- Large town sieges. Not all out sieges, the outskirts will be the attacking area and as you travel further in shops are still open, etc.
Any more ideas? I'd love to hear them
The actual mapping is taking a lot longer than triggers as i wanted to put a fair amount of effort into each area. The first town is still being worked on! Anyway, that's the general idea.
Oh and I'd thought I'd add this here. I'm still wondering if it's possible to create a flood trigger to raise the water to a certain level. And while I'm at it, does anyone know how to add glowing effects to models? Example is: A soldier picks up a flame sword, then the soldier glows orange or red. If he picks up some ice armour to he gets a red and blue glow. Drops the sword loses the red glow? Any ideas of how to do this?


