[ASK] How to make a skill that able to hit magic immunity monster

omniversal

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how to make any skill (example : phoenix Fire ) that able to hit a monster that have a magic immunity ability or ancient type unit and structure like building ??
i have change that skill From " Stats -Target Allowed : Air , Ground , Enemy To stats - Target allowed : Air , Ground , enemy , Ancient and Structure " To be able to hit ancient and structure( as i know ancient type is a type that have magic immunity ability ) type but when i Changed the "Target allowed" like this stats - Target allowed : Air , Ground , enemy , Ancient and Structure of that skill ( Phoenix Fire ) its causing malfunction that unable that skill to cast out or auto attack. Normally that ability is already set to able to hit : stats - Target allowed : Air , Ground , enemy
( i put that skill on item so that skill will automatically to attack enemies )
Nah... This skill which i put on item can auto attack enemy without any problem but its only can not attack the Magic immunity type or ancient type and structure or building type unit.

So the problem is how to make that ability or any ability to be able to attack ancient type or magic immunity type unit and building/structure unit without causing that skill to malfunction ???

If it using a trigger please show me GUI trigger THX
 

Inflicted

Currently inactive
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like said above, you could always trigger it.

But that really depends on what type of spell it is.

Could you clarify on what kindof unit is being targeted and what ability, and why it needs to be immune etc etc.

Then perhaps we can give alternate solutions to your problem.
 

omniversal

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like said above, you could always trigger it.

But that really depends on what type of spell it is.

Could you clarify on what kindof unit is being targeted and what ability, and why it needs to be immune etc etc.

Then perhaps we can give alternate solutions to your problem.

Hmm that skill is a magic type called "Phoenixfire" and i want it to be able to hit immune magic unit. Because when i set that skill to hit ancient type and structure (magic immunity ) its causing malfunction that unable that skill to cast out. Normally that ability is already set to able to hit : Air , Ground , enemy. ( i put that skill on item so that skill will automatically to attack enemies its only gone )
So the problem is how to make that ability which auto attack/cast to attack ancient type or magic immunity type unit and building/structure ???
 

NeuroToxin

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Just simply every .25 seconds make a dummy that targets a unit. Want me to do it? I can trigger it.
 
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