Modelpack Assassin, Blazing Spirit, Blademaster Illidan and Stalagmite

Hatebreeder

So many apples
Reaction score
381
Yes it is. It's just there because it because invisible to eye, when He dies ( The sword detaches)
The Model works 100%, and It has a custom Spin effect ^^
 
W

WCdude

Guest
Great model (Illidan is my fav) i'm gna use it in my new hero arena... if u dont mind :p
 

Tinki3

Special Member
Reaction score
418
Nice models, all work and look well.

Though, the 'ReadMe' for the Blazing Spirit is not included in its .zip; instead, the
one for the Stalagmite pack is inside it - please fix ASAP.

Thread added to the index/approved in advance.
 

Weebl

New Member
Reaction score
5
Absolutly nice !! Well, I haven't got any Idea what I could make now... Any suggestions, or any Requests? (Just keep in Mind that I can't Model out of scratch, because I do not posses any Advanced Moddeling Programms. I can do Geomerge (Taking parts from other Models) and I can Remap (Remap the Texture on the Model))
Hmm... could you change one of the Bandit models so he carries a bow rather than a spear? +rep whether or not you manage. xD.
 

Hatebreeder

So many apples
Reaction score
381
Hmm... could you change one of the Bandit models so he carries a bow rather than a spear? +rep whether or not you manage. xD.
Well, that's no Problem.
Problem is, the Animation are weird... He throws the bow xD
 

FireBladesX

Eating my wings!
Reaction score
123
It would b crazy if you could put a katana on the warden one, it would look like a ninja XD
 

konerboy

Run piggy Run!
Reaction score
96
hey darkbreeder, i liked your 1. with a knife, could you also change the helmet? then it would be a nice model.

you might need another screenshot of your illidan
 

FireBladesX

Eating my wings!
Reaction score
123
Jus tested it, the death animation on the void walker turns in to cubes. A possible reason was because it died to a shockwave, but that shouldn't affect it...?

Edit...
Actually, the only way it doesn't screw up is if it dies to a shockwave.
 
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