Attachment help(Huntress onto Grunt)

  • Thread starter Thread starter Geese
  • Start date Start date
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Geese

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I'm making a Gruntress for an AOS-styled Map, and I want to attach a Huntress onto a Grunt. Problem is, so far, wherever I attach the Huntress onto the Grunt, the dying animation of the Huntress plays whenever the unit attacks. So, what would be a proper attachment which would render the huntress motionless or at least move with the Grunt? Thanks for the help.
 
I can only think of origin and overhead. The other ones might work, but attaching a huntress to a hand or a weapon... Doh!
 
Alright so I have this idea, where I make a custom unit with the huntress model and set the death time to 0.1 and attach it, but how do I attach a custom unit onto it?
 
You have to attach the model, not the unit itself.

Edit:

But what point have you attached it to, anyway?
 
Im attaching it to chest for now, so it looks like the head of the grunt is the huntress. But no matter where i attach it it still shows the dying animation for the huntress when the grunt attacks.
 
You know what i saw the title of your question and had too look. (Huntress on Grunt) sounds kinda wrong you know what im saying, kind of like interspecies sex.
 
Hmmm... Off course the best solution would be to model them together... If you really want that unit, how about requesting the model?
 
Indeed, request! this unit won't be very hard to do (just merging so...)

But, be give more detail of want you want, this is not clear
 
I know what happened.. u used the sphere abillity which infact removes an attachment points when attacking.. (Don't believe me? check the bloodmage in game attacking a unit..)
One way to work around this is...
This is not multi-unit compatable...
Step One: You would be to have a faster unit with the grunt model and no collision size and no pathing be created on top of the huntress.

Step Two: Then make a trigger thats like every 2 seconds or so.. that makes the grunt unit right click the huntress.

Step Three (Finishing Touches..):To make it look better: Give the grunt a little bit faster movement speed then the huntress... and make the trigger run often, but don't make it run too often that the game will lag...add locust to the grunt..

Tip for Correct death animation: Also in you map you probably will have a death trigger event for reviving.. create an bracet if then else action put the unit type is equal to huntress hero in the event, and put kill the every unit on the map equal to grunt.
 
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