Attack Ground

  • Thread starter Thread starter VictorStavre
  • Start date Start date
V

VictorStavre

Guest
I am making a maze and how do u make a unit attack ground from the second i start the map? I want a meatwagon to shoot at the ground. And also. I want another meatwagon to attack ground in many places really fast. like in the first level of Escape Shroom World. The mortar there is attacking the ground in a line very fast. Then when he shoots at the very right of the road, he starts over again at the left side and goes to the right again. This might be a bit confusing but I think i explained it well. Plz help.
 
Well, I don't really understand the second part, but to make a unit attack ground, use this action in a trigger.

Code:
Order <unit> to attack ground to <point>.

This can be found under "Unit - Issue Order Targeting a Point".
 
When i use the trigger can i set a time so it will attack ground every 3 seconds?
 
Yes. This is how you would do it.

Code:
Events:
     Every 3 seconds.
Actions:
     Order <unit> to attack ground to <point>.
     Wait <x> seconds.
     Order <unit> to stop.

You will have to play around with the wait time until it is enough so that it attacks once, then stops. Alternatively, you could go in the unit editor and change the "Combat - Delay Time" (or something like that) to three seconds, but keep in mind that this will affect all units. Also, if you choose this method, you can just order it once, and not repeat the trigger every 3 seconds.
 
OK i got the meatwagon to attack ground. But theres just one problem: Whenever the meatwagon sees a unit that is going to run through the maze, it starts attacking the unit instead ofthe ground. once the unit is killed, it goes back to attacking ground. it is kinda confusing :confused: i dont know how to fix it
 
you dont tell it to stop, you change its attack cooldown to 3

or you could set it to look at the playing characters neutrally.
 
SomeGuy333 said:
or you could set it to look at the playing characters neutrally.



and how do you do make it look at the playing characters neutrally??
 
Nareg said:
Put it on a nuetral team.

That is what I am asking. how do u put it on a neutral team. It always turns out to be enemy :confused:
 
VictorStavre said:
That is what I am asking. how do u put it on a neutral team. It always turns out to be enemy :confused:

Go into your object editor, Find the meat wagon, right click, edit properties, and change its side to nuetral passive.

Im not sure if it will keep attacking or not though... so this is just a suggestion.
 
To make it neutral just go to the object editor and change the race to other. Now you can select your unit under layer for neutral passive-neutral.
 
problem with that is, when a unit attacks groud, it attacks ground unit ordered not too, so every 3 seconds is irrelivant. Change the cooldown and put attack ground at region..
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    LOL! A tweak job!
  • The Helper The Helper:
    this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
  • Ghan Ghan:
    I changed the settings a bit.
  • Ghan Ghan:
    Narrowed it to 7 days for the half-life and set views to 0 weight.
  • The Helper The Helper:
    I dont think Trending would work for this forum it would be better to just have the last 5 posts from anywhere
  • Ghan Ghan:
    Probably will have to give it some time to update.
  • Ghan Ghan:
    I'm guessing it is not retroactive.
  • Ghan Ghan:
    Next on the punch list: Update the server to Ubuntu 24.04.
  • The Helper The Helper:
    Mad Lads is new I see it displays original post date
  • The Helper The Helper:
    as long as it changes it is good - it is good now it updated and its new stuff
  • The Helper The Helper:
    One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
  • Ghan Ghan:
    I've seen that as well.
  • The Helper The Helper:
    Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)
  • The Helper The Helper:
    New Science News Forum and it starts out with 420 threads :)
  • The Helper The Helper:
    Technical Support forum name changed To Technology News, there is now a Tech, sci/tech and science forums now :)
  • The Helper The Helper:
    Happy Saturday! Hope everyone has a fantastic weekend!
  • Ghan Ghan:
    We are now on Ubuntu 24.04. Had some issues with the style after the OS/PHP upgrade but now resolved.
    +1
  • Ghan Ghan:
    PHP 8.3 now live
    +1
  • The Helper The Helper:
    Weekend went by too fast. Next weekend I am going to try to do a nature thing - buddy of mine lives by the Colorado river and has some kayaks and invited me to do some kayaking from a place he knows to get on the river.
  • Ghan Ghan:
    That sounds like an adventure.

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top