Discussion Attack Indexing Solved

So... today I solved attack indexing

Previously, people attempted to index attacks using debuffs. This wasn't possible because the data wasn't stored on the projectile. Thus, when the projectile would hit the unit, it would do something like fire events for the source, which would in turn add the debuff (ability is probably registered to some event).

So what data is on a projectile?

The target (x,y or unit)
The source
The damage

I was not sure about the third point, but I tested it, and certainly, the damage was stored on the projectile. Using a Bonus system, you can set the damage to some index and then, using a DDS, transform that damage into the actual damage using that index. This will mess up the UIs, sure, and it will force you to do custom armor types (you can't use vanilla warcraft 3 armor), and it will force you to do custom attack types (you can't use vanilla warcraft 3 attacks or attack types), but it will let you do custom attack types, custom armor types, and oh so much more.

I'm already wanting to do a few things with this

1. Accuracy based on distance and z-height

2. Custom armor types using an armor item whose item charge is the armor value (click it for more stats)

3. Custom attack types using weapon items whose item charges are attack values (click for more stats). Furthermore, these items each have their own cooldowns. Also, recall that some items enable units to target air. Brilliant? Yes. They can also have their own cooldowns.


There is oh so much you can do with attack indexing, it's unbelievable. This is a very good day for me : D. I have wanted to do attack indexing forever.

I'll release an attack indexing system soon. Right now I'm working on the documentation for the new DDS.
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
I'll try to get your system to a broader public, so they can use and provide feedback for it.
 
Last edited:

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
You got a feedback:

FourOranges said:
What does this mean in layman's terms? I'm reading his entire post and I can't seem to figure out what any of it means. What can you do with this?
fiqar said:
Pretty cool that there's still mapmaking innovation even after 10+ years
 
Last edited:

jonas

Well-Known Member
so for every projecile (e.g, attack on a unit), we need a unique amount of damage? Then this damage identifies the attack/projectile, and we can do the real damage by hand? And war3 armor does not work because it modifies the projectile damage?
 
yea

the unique damage is automatically assigned by the system using something like Bonus. Rather than putting a unit's stats into the object editor, you'd put them into a struct or something ^)^.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    that sucks
  • jonas jonas:
    @midnight8 how is it looking
  • midnight8 midnight8:
    meh, me, wife and her friend thaty traveled with us all have covid, seems to be winding down some for me at least. Felt like complete shit, been sleeping a lot, just bieng lazy as hell. I feel like that today has probably been like 11 or 12 days since exposure. Have not had any fever today, and have not taken any meds, so hopefully by monday or tuesday I will be good to go, sadly have passed it on to our teen son, I guess that was pretty much unavoidable
  • The Helper The Helper:
    hope you get to feeling better and get vaccinated my friend
  • midnight8 midnight8:
    I will at some point, but so many vaccinated people still getting it. One of the bands we watch in vegas, all 4 had been vaccinated and are now positive.
  • Ghan Ghan:
    Symptoms?
  • Ghan Ghan:
    I think the symptoms are typically less severe if previously vaccinated.
  • midnight8 midnight8:
    I have had all of the symptoms, taste is slightly starting to come back, but smell, no. Honestly, just been a little miserable, have never felt in any danger from it. Being trapped at home sucks. lol
  • midnight8 midnight8:
    meh, got a little fever again this morning, guess gonna be a few more days
  • The Helper The Helper:
    I went to Comicon this last weekend I hope I dont get it I feel fine and I am not vaccinated and did not wear a mask
  • The Helper The Helper:
    Comicon really was not packed though like it was in the past. I am not really worried though it was the most people I have been around in a year.
  • tom_mai78101 tom_mai78101:
    Still, getting vaccinated is a good idea. We're getting Delta variant spikes here in Boston.
  • The Helper The Helper:
    I am not against vaccination at all I just have a serious procrastination problem I plan on getting vaccinated soon
  • midnight8 midnight8:
    was kinda same with me, I was gonna do it, and life got in the way.
  • midnight8 midnight8:
    we wore mask in some places, but at 118 degrees outside, little rough. :)
  • The Helper The Helper:
    yeah i had another friend in Vegas talking about that heat damn
  • The Helper The Helper:
    Well I do not think I got Covid from the Comicon
    +1
  • tom_mai78101 tom_mai78101:
    Pushed out a new Pokemon Walking algorithm build. With a new system in place, I'll probably start tackling triggers and NPCs,
    +1
  • Varine Varine:
    Is it fucking hot everywhere?
  • Varine Varine:
    What's a pokemon walking algorithm?
  • jonas jonas:
    it's an engine for pokemon games that closely emulates the walking behavior of pokemon red/blue/yellow
  • jonas jonas:
    basically if you wanted to implement pokemon yellow from scratch, and you'd want it to feel as close as possible to the real thing, you'd start with that
  • Varine Varine:
    Like from the Gameboy games? I'm not at all familiar with Pokemon.
  • jonas jonas:
    yeah
  • The Helper The Helper:
    I only played the Pokemon games on the Gamecube and Wii and such not on the portables my kids had all those games but I never really played on the portables. Now that I think about maybe once sooooo long ago.

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome
    Top