attacking commands help

  • Thread starter Thread starter pure.b
  • Start date Start date
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pure.b

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ok i am trying to make a unit when created to go and attack a certain object or area, and then when he is done he goes to the next, and soo on.

Now i cant get a good condition, all i can get is like if tower = tower, and that is just stupid, can i plz get some help?

heres a picture
http://i2.photobucket.com/albums/y42/pureb/problem.jpg
 
Why not first try to make the unit attack the tower directly in stead of using all that code?
When you do it like you try now the attacking unit will attack all hostile units in his path to the first tower, but when it enters the destination area it will ignore any other units (this differs from its behaviour outside of this area) and first attack orc tower 54. Is this what you want?
 
ya i want them to attack towards the tower and keep attacking around the area, then when the tower is gone, they move to the next

any help would be appreciated :)
 
"tower = tower" is not very good...
There is, for example, the Boolean Comparison "Unit - unit is alive"
that could work here...

Or wait for the tower to actually die, then order anything around to attack-move to the next...
 
There are different ways to do it, try what AceHeart said.
Or try something like:

Events
Unit event- Specific unit event- Unit Dies
Actions
Unit- Issue order targeting a point(or unit)- Order Unit to target (centre of region or any unit) ;)

Or use a Boolean variable and set it to true when your tower dies
and use the triggers:

First

Events
Unit event- Specific unit event- Unit Dies
Actions
Variable- Set (Boolean variable) = true

Then

Events
Map Initialization
Conditions
(Boolean variable) is equal to true
Actions
Unit- Issue order targeting a point(or unit)- Order Unit to target (centre of region or any unit)

(these are used for advaced commands in campaigns)
 
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