Attacks

K

Kael666

Guest
Is their any ability or trigger that pushes attacking unit back e.g; a unit is coming towards a Tower and tower attacks on it and pushes it back. :banghead:
 
tehere is no such an ability doing this but you can do it with triggers you need some variables here is an example:

First of all you need a modified spell which has no effects bust may be a missle art that you may want it as same as your towers missle. A modified storm bolt can be nice or create an ability from cahnnel and modify it as you wanted which is explaned on tutrorial section wery well here. make cooldown of spell 0 or what you want its cooldown be and mana coast 0. i call it "your ability"

You need a real variable for this i called it "n"
You need a Point variable for this i called it "point"

Code:
Spell Trigger
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Your Ability
    Actions
        Set n = 0.00
        Set point = (Position of (Target unit of ability being cast))
        Unit - Make (Target unit of ability being cast) face (Casting unit) over 0.00 seconds
        [B][I]//This action is only needed if you want your ability to do a demage[/I]        
         Unit - Order (Casting unit) to damage (Target unit of ability being cast) for 100.00 using attack type Chaos and damage type Universal.[/B]        
         For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Set n = (n + 40.00)
                Unit - Move (Target unit of ability being cast) instantly to (point offset by n towards (Angle from (Position of (Casting unit)) to (Position of (Target unit of ability being cast))) degrees), facing point
                Wait 0.01 seconds

Your spell is ready but if you want your tower cast it outomatically then you need another trigger to make this tower cast it outomatically. There can be 1 event for this. But you can modify it with two styles. I called your tower as "Caster Tower" and i think that you modified the dummy spell from storm bolt

Style 1:
Code:
Order Trigger
    Events
        Unit - A unit Is attacked
    Conditions
        (Unit-type of (Triggering unit)) Equal to Caster Tower
    Actions
        Unit - Order (Triggering unit) to Human Mountain King - Storm Bolt (Attacking unit)

With this style ur tower will cast this spell only when its attacked. This will be a bit abusing couse it will sit and watch the hostiles attacking/killing your units and will no response untill it is attacked how egoistic lol this style can be good for moving units but on towers i use this style:

first of all this style based on races. i mean this style will work only if there are races in this map. If not, there can be a player comparsion or a variable that defines the player has that kind of tower that casts your spell.

Or withouth any condition trigger will not work if player has not get this kind of towers and thats dont matter. but having a comparsion will makes this triggers job easier and less lagger. Couse it will pick any attacked players all units...

Style 2:
Code:
Order Trigger
    Events
        Unit - A unit Is attacked
    Conditions
[B]        [I]//Player comparsion if u sure that player 1 has this kind of tower[/I]
        (Owner of (Attacked unit)) Equal to Player 1 (Red)
        [I]//Race comparsion you know that humans has that tower[/I]
        (Race of (Attacked unit)) Equal to Human
        [I]//or without any condition[/I][/B]
    Actions
        Unit Group - Pick every unit in (Units owned by (Owner of (Attacked unit)) of type Caster Tower) and do (Actions)
            Loop - Actions
                Unit - Order (Picked unit) to Human Mountain King - Storm Bolt (Attacking unit)
Hope thats helped
the problems you can meet will about variables overwritting themselves so u should use local variables which is also explaned in sticky posts here

have a nice mapping ;)
 
Or u could get WEU, wich have a trigger that makes unit slide.

Event: unit attacked

Condition: Unit attacking equal to TOWER

Action: make unit slide 'angle , degrees'
 
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