Aura --> Activateable

  • Thread starter Thread starter Sharp_12
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Sharp_12

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How do I make an aura effect into an activeateable effect (if thats a word)?

Ex. Make brilliance aura have a mana cost and last 20 sec, but give a substantially higher amount of mana regen for the duration.
 
You'll need to create a new spell which uses triggers...
i suggest you look at how to create the evasion spell
posted a day or two ago... theres an explanation of
how you could create such spells...
 
Alternately, you can try to make a kind of Healing Ward for mana, which might make more sense.
 
Ya what he said, what i did was make a summoning spell and the creature has no model(so it's not visible), but it has a duration limit and mana regen aura ability. So basically you won't be able to Deactivate it. OR you could go into all that trigger stuff and waste more time then you have to.... ( no offense )
 
Ya what he said, what i did was make a summoning spell and the creature has no model(so it's not visible)

You could just change the number of summoned units to 0 or the summoned unit to None...
 
Hey thanks for the ideas guys. Im going to use the immolation spell as a base (evasion thing) because it would regenerate allies' mana but drain the casters'.
 
Update - I'm going to use the ward thing because i wanted to make the brilliance aura have a much higher mana regen rate and i dont think i could change that with immo as the base ability. If theres a way to do that, i couldnt find it.
 
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