Aura Attributes

Love-Nature

New Member
Reaction score
7
Hello all, i am new on the helper and i need an help with aura incraise attributes,i noticed there is a thread created today by djb4cc1o94 but you did not help him due to his low attitude against you and i'd like to know the answer because i will need this trigger for a custom aura for an hero im working on...

I am sorry for my bad english, thank you in advice :D
 

Grags_1977

Ultra Cool Member
Reaction score
32
Same Person :thup:


Anyway... Here's how I would do it.



Create an ability based of Crown Of Kings.
Put it into a Spellbook.
Disable the spell book.
Create a custom Aura, base it of any aura.



Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set TempUnitGroup = (Units in (Playable map area))
      • Unit Group - Pick every unit in (TempUnitGroup) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff CustomAura) Equal to True
            • Then - Actions
              • Unit - Add SpellBookAura to (Picked unit)
            • Else - Actions
              • Unit - Remove SpellBookAura from (Picked unit)
      • Custom script: call DestroyGroup ( udg_TempUnitGroup )



EDIT: It doesn't leak now :)

EDIT2: This is how you disable the spellbook

Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Player - Disable SpellBookAura for (Player((Integer A)))
 
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