Aura of chance to miss

R

Ralle_Janis

Guest
Hello, i need help to create an aura that makes the enemies have a % chance to miss they're attacks, how do i do that?
 
Create a new custom ability base it off maybe endurance aura...whatever u want and delete the effects and add evasion to it...the night elf evasion passive ability
 
That was my plan, but i dunno where to add the evasion effect (actually i need to add an effect that makes the enemy miss, not to make allies have a chance to avoid, but il just use drunken haze or somthing for that)

When i have created the custom abillity, from endurance aura, in what field can i add the drunken haze abillity?
 
If you mean the drunken haze effect then there is an effect field where you choos an effect for the ability.

Base your % miss chance aura thing off of evasion, change icon and stuff and presto!

~Jindo
 
My problem is that the aura doesnt make them miss theyre attacks becouse i dunno where i can add the abillity that makes them do so..
 
Pls people help me here, if u know how to create this aura help me out here please!
 
to make passive skill that gives a percent chance that the enemy who attacks your hero that has the skill is called "EVASION" it is a spell that is already made... simply give your hero evasion, change its name to what you want and edit the percent to miss, it starts at 15% im pretty sure. If you want a spell that makes it so that other people miss instead of a spell on your unit, but on theirs as a negative buff, then use "CURSE" Curse will make another unit miss attacks... If you want evasion to spread to all your allied units, change the range of it to more then 0... should work...as for curse... im not sure if you can spread it to other people or not as a passive aura, but you can try making all the stats at 0 and make it not actively used... and no turn on and off icon... should work.

-Dan
 
Search for a post of mine called Evasion Aura. That and Dan should explain how to do it.
 
- modify an aura set its targets to enemy only
modify its buffs and effects and make it do nothing, has no buff.

- Create a unit and alter all statistics for this unit and change its model file to abilites- lightining attack which makes this unit invisible. lets call it "Curse Caster"

- Create a custom ability from curse make its durations to 2 secs cooldown 0 manacoast 0 and modify curse buff to say that stis unit under effect of your aura. Give it to your "Curse Caster" unit.
now you will need trigger help now. here:

Code:
Untitled Trigger 001
    Events
        Time - Every 2.00 seconds of game time
    Conditions
         [B]Your Conditions here will be about learnbing heroes asigned heroes ect...[/B] 
    Actions
        Unit Group - Pick every unit in (Units in (Region centered at (Position of [B]Your Unit Here[/B]) with size (1000.00, 1000.00))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Owner of (Picked unit)) is an enemy of (Owner of [B]Your Unit Here[/B])) Equal to True
                        ((Picked unit) is dead) Equal to False
                    Then - Actions
                        Unit - Create 1 Curse Caster for (Owner of [B]Your Unit Here[/B]) at (Position of (Picked unit)) facing Default building facing degrees
                        Unit - Order (Last created unit) to Undead Banshee - Curse (Picked unit)
                    Else - Actions
        Wait 1.00 seconds//if u dont wait they cant cast spell
        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of [B]Your Unit Here[/B])) and do (Actions)
            Loop - Actions
                If ((Unit-type of (Picked unit)) Equal to Curse Caster) then do (Unit - Remove (Picked unit) from the game) else do (Do nothing)

i have tested it, this works. have a nice day.
And there is a possiblity that this spell may lag the game like hell for slow machines if there are loads of enemy units around hero also on first spawn this may lag a bit too anyway i have uploading a map contains that spell i did not made the curse caster invicible(to make u see how it works) and did not added hero an aura or any conditions ect but see how it works

Edit: Ahh Forget to say and make the caster unit invulnarable give it neutral hostiles invulnareble ability ;)
 

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Wow this is great, only prob is that it will make the game lagg i think becouse they have to appear every 2 seconds, a way to alter that would be to say

Event: Unit - A unit Is issued an order targeting a point/object/no point

Condition: None

Action: If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to (Ordered unit)
((Triggering unit) has buff Curse) Equal to True
Then - Actions
Wait 10.00 game-time seconds
Unit - Remove Curse buff from (Ordered unit)
Else - Actions
Do nothing

And then change the curse to last for 999 seconds. But for this to work we would have to change your trigger so instead of each 2 seconds, it said when a unit comes within XXX range of 'unit'

Now we need to create a variable - Unit type - That contains the unit that should have the aura, in this case bloodmage. Now my problem is that i dunno how to chose that variable. But look at my map now (attached) and see if u can do so it affects all the bloodmages in the game and then tell me how u did it :)

EDIT: if he aint on u others can just download it and see if u can get it to work ^^

EDIT2: i have tested this version, and it just dont work if there is many units, my pc freezed when i tried with MANY units, and that was singleplayer, so if we cant make my trigger work, this way of making this abillity wont work..


We
 

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