Aura on Giver with permanent invisible

DuelPlayer

Member
Reaction score
21
Yes I want to use permanent invisible during night only
And I do not wish to use following methods
- Add ability - will cause bugs
- Remove Ability - will cause bugs
- Disable Ability - tested, wont work
- Using Research - tested, wont work
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Here have a look. It is working fine. I just added permanent invisibility to the spellbook because I don't know what is the other ability "WereTransformation" :(... You didn't give any description about it. I think you will get the general idea... Check out the test map uploaded below. Reply back if something is wrong. I'll try to fix it

Triggers:

Trigger:
  • Spellbook Disable
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Set All_Players = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • Player Group - Pick every player in All_Players and do (Actions)
        • Loop - Actions
          • Player - Disable Spell Book (PI) for (Picked player)
      • Custom script: call DestroyTrigger(gg_trg_Spellbook_Disable)


Trigger:
  • MS Learn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Moonlight Shadow
    • Actions
      • Set MS_Unit = (Triggering unit)
      • Set MS_LvL = (Level of Moonlight Shadow for MS_Unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((In-game time of day) Greater than 18.00) or ((In-game time of day) Less than 6.00)
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Already_Learned Equal to False
              • (Level of Permanent Invisibility (Custom) for MS_Unit) Equal to 0
            • Then - Actions
              • Unit - Add Spell Book (PI) to MS_Unit
              • Unit - Set level of Permanent Invisibility (Custom) for MS_Unit to MS_LvL
              • Set Already_Learned = True
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Permanent Invisibility (Custom) for MS_Unit) Greater than 0
        • Then - Actions
          • Unit - Set level of Permanent Invisibility (Custom) for MS_Unit to MS_LvL
        • Else - Actions


Trigger:
  • Night Time
    • Events
      • Game - The in-game time of day becomes Equal to 18.00
    • Conditions
    • Actions
      • Unit - Add Spell Book (PI) to MS_Unit
      • Unit - Set level of Permanent Invisibility (Custom) for MS_Unit to MS_LvL


Trigger:
  • Day Time
    • Events
      • Game - The in-game time of day becomes Equal to 6.00
    • Conditions
    • Actions
      • Unit - Remove Spell Book (PI) from MS_Unit


P.S: If you have more abilities that change current game time then reply back. I'll make the ability with a timer...
 

Attachments

  • Night Abilities.w3x
    21.3 KB · Views: 211

Igor_Z

You can change this now in User CP.
Reaction score
61
Have you even tried if it doesn't work? Just tested it and it works fine for me. Here is a more secure version if you think something will malfunction...

Triggers:
Trigger:
  • Spellbook Disable
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Set Already_Added = False
      • Set All_Players = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • Player Group - Pick every player in All_Players and do (Actions)
        • Loop - Actions
          • Player - Disable Spell Book (Moonlight Shadow) for (Picked player)
      • Custom script: call DestroyForce(udg_All_Players)
      • Custom script: call DestroyTrigger(gg_trg_Spellbook_Disable)


Trigger:
  • MS Learn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Moonlight Shadow
    • Actions
      • Set MS_Unit = (Triggering unit)
      • Set MS_LvL = (Level of Moonlight Shadow for MS_Unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((In-game time of day) Greater than or equal to 18.00) or ((In-game time of day) Less than 6.00)
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Moonlight Shadow (Permanent Invisibility) for MS_Unit) Equal to 0
            • Then - Actions
              • Unit - Add Spell Book (Moonlight Shadow) to MS_Unit
              • Unit - Set level of Moonlight Shadow (Permanent Invisibility) for MS_Unit to MS_LvL
            • Else - Actions
              • Unit - Set level of Moonlight Shadow (Permanent Invisibility) for MS_Unit to MS_LvL
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • MS_LvL Equal to 1
        • Then - Actions
          • Trigger - Turn on MS Periodic Check <gen>
        • Else - Actions


Trigger:
  • MS Periodic Check
    • Events
      • Time - Every 0.30 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • MS_LvL Greater than 0
          • Already_Added Equal to False
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (In-game time of day) Greater than or equal to 18.00
            • Then - Actions
              • Unit - Add Spell Book (Moonlight Shadow) to MS_Unit
              • Unit - Set level of Moonlight Shadow (Permanent Invisibility) for MS_Unit to MS_LvL
              • Set Already_Added = True
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • MS_LvL Greater than 0
          • Already_Added Equal to True
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (In-game time of day) Greater than or equal to 6.00
              • (In-game time of day) Less than 18.00
            • Then - Actions
              • Unit - Remove Spell Book (Moonlight Shadow) from MS_Unit
              • Set Already_Added = False
            • Else - Actions
        • Else - Actions


Trigger:
  • A Unit Enters
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Level of Moonlight Shadow for (Triggering unit)) Greater than 0
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((In-game time of day) Greater than or equal to 6.00) and ((In-game time of day) Less than 18.00)
        • Then - Actions
          • Unit - Remove Spell Book (Moonlight Shadow) from (Triggering unit)
          • Set Already_Added = False
        • Else - Actions


P.S: The timer that runs every 0.3 secs probably won't cause any trouble, I mean lag.
 

Attachments

  • Night Abilities.w3x
    22.3 KB · Views: 183

DuelPlayer

Member
Reaction score
21
Thanks +rep but don't you think the spellbook is not needed? because there is no icon for permanent invisible
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Yes. I think you can delete it because the permanent invisibility spell doesn't show its icon.
I used a spellbook because I thought you want to add more abilities besides the permanent invisibility...
 

DuelPlayer

Member
Reaction score
21
May I ask why do you still need the 4th trigger, unit enters if there is already a 3rd trigger to cover it?
 
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