Aura that can select dead?

TPOX

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There was this spell was wanting to make but scrapped it but is similar to this but still no way i can think to make but i thought maybe this....

my spell is posed to create a disease cloud over a dead unit/corpse when a hero is within range and if the hero is not within range of dead unit/corpse it wont have disease cloud. Now, is there a way an aura ability can give dead a buff so i could do a if a unit matching dead has buff create a dummy unit at position and create a expire timer but i dont think an aura will do that so does ne one have better idea?
 
I think the disease cloud ability is a unit itself, so maybe you can create a disease cloud unit at the dying unit or whatever and give it an expiration timer...
 
o neato this is all i needed

Code:
Spell
    Events
        Unit - A unit Decays
    Conditions
        (Is (Decaying unit) near CastingUnit_CorpseCollection and withing a range of 1200.00) Equal to True
    Actions
        Unit - Create 1 Mortar Team for (Owner of CastingUnit_CorpseCollection) at (Position of (Decaying unit)) facing (Position of (Decaying unit))

Justed used a random unit, it will be a dummy with disease cloud, the only problem now is removing the dummy unit when the corpse disappears but im sure ill figure it out or just make a timer.
 
does the abom disease cloud make it so if an enemy is within say 200 it will damage it for say 45 dmg per second as long as its within 200 else it doesnt damage and the duration is how long it will stick to u? or them? Because i want it to damage for 45 dmg per second if there in the cloud.
 
Just mkae a trigger wich checks for a decayin body near the owner of arua and then create a dummy unit there with perma immolation or diesase cloud and then add expire timer to it.
 
theres a problem
disease cloud abilities wont KILL units
it stops doing damage at when there at 2hp.
Why?
 
That's just the way Disease Cloud is programmed. No way around it.
 
Not just disease cloud, envenomed spears etc wont kill either. As I said its how poison works. I think the only exception is shadow strike... but thats hardly poison at all
 
There is - you can use the tornado damage aura and set it to damage units. Set the buff to the disease cloud stink and it'll do little puffy disease and damage in the AoE. It can kill too.

The only thing that's different is that it won't have the "sticky" lasting disease debuff.
 
Which you could effect by giving the ward a no-damage disease cloud spell along with the tornado damage aura spell. I think.
 
tornado damage aura?
wut ur saying tho is basically what i need
i jsut want it to dmg it for 45dmg or w/e per second that its in the aoe and not poision afterwards too and have the green thing sticking to them.
What is tornado aura? may be wut i need.
 
Tornado damage aura is the damage that comes from the sea naga's ultimate (the tornado) to buildings. It's in the abilities objects, just search for tornado. You can set it to do damage to enemy units or anything you want it to do damage to, set the AoE, and you can set the amount of damage as well.

It's a good base for any type of "damage over time in an AoE" effect ability.

edit: Except of course Sargon that it won't do any damage, just show a cloudy buff. He could give it damage but it'd be the non-lethal kind.
 
Just give the dummy unit perma immolation, it lloked like that would work to me.
 
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