Aura that heals trees?

sunshinex3

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is their a way to have an aura that actually heals trees? or maybe an immolation ability? lightning shield? something? can't find any thing on this... i tried aura in editor and their attemps with slow poison and negative values.

what i want is for owner of a certain unit be able to collect wood like normal but not have trees die.
 

Accname

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As far as I know there is no way to do this with the data editor alone. There are no abilities that can heal destructibles I think.

But it should be fairly easy to do with triggers. Have a trigger run periodically and do something like this:
Trigger:
  • Destructible - Pick every destructible within 256.00 of TmpPnt and do (Actions)
    • Loop - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
        • Then - Actions
          • Destructible - Set life of (Picked destructible) to (Max life of (Picked destructible))
        • Else - Actions

This will pick all trees (of type Summer Tree Wall) and heal them to the max. You could easily change the above code to make it heal by a certain amount or by a percentage.
If this is supposed to work for multiple units though it might get a bit slow in terms of performance. You should probably just try it out yourself.
 

sunshinex3

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running triggers periodically is something i want to avoid their could be thousands of units on the map at any given time.
 

Accname

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As far as I know there is no way apart from triggers to heal trees.
 

sunshinex3

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lightning shield immolation dont work but tornado damage aura does... how ever i cant revers aura to heal the trees i beleive its cuz trees cant be healed.... so perhaps since i have an aura that can target trees i can use that to trigger that when tree dies resurrect it if it has buff... maybe...
 

sunshinex3

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Tornado damage aura does deal damage to trees but doodads can't be healed thax for the info i've abandoned this idea.
 
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