Aura that increases attributes

djb4cc1o94

TH.net Regular
Reaction score
5
Hello guys i have to do plus or less a trigger like this

http://www.thehelper.net/forums/sho...highlight=aura+that+increases+attribute+bonus

but it must be for an item and im not sure that if the hero drop and repick it the hero gains a lot of bonus...im not sure either it will work.. ty in advice

Is this right and leakless?

Trigger:
  • Aura Buff
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Group = (Units in (Playable map area) matching ((((Matching unit) has buff Bone Harp ) Equal to (==) True) and (((Matching unit) is in TempGroup) Equal to (==) False)))
      • Unit Group - Pick every unit in Temp_Group and do (Unit - Add Item Hero Stat Bonus (+7 Int) to (Picked unit))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Bone Harp ) Equal to (==) True
            • Then - Actions
            • Else - Actions
              • Unit - Remove Item Hero Stat Bonus (+7 Int) from (Picked unit)
              • Unit Group - Remove (Picked unit) from TempGroup
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: call DestroyGroup(udg_TempGroup)


Tried this but it worked 1 time only with only one hero.
 

Happy

Well-Known Member
Reaction score
71
make a dummy aura + dummy buff for that aura & add the aura to the item....check periodicly whether a hero has this buff add it to a unit group and add attributes. also check if every unit in the group has the buff...if not remove it from that group and remove the attributes.

thats it.

(before adding attributes check whether the unit is in the unit group)

EDIT :


example (took it from the link you posted) :
Trigger:
  • Trigger:
    • * Arcane Brilliance
      • o Events
        • + Time - Every 0.10 seconds of game time
      • o Conditions
      • o Actions
        • + Set Temp_Group = (Units in (Playable map area) matching ((((Matching unit) has buff Arcane Brilliance ) Equal to True) and (((Matching unit) is in ArcInt_Group) Equal to False)))
        • + Unit Group - Pick every unit in Temp_Group and do (Actions)
          • # Loop - Actions
            • * Unit - Add Arcane Brilliance to (Picked unit)
            • * Unit Group - Add (Picked unit) to ArcInt_Group
        • + Unit Group - Pick every unit in ArcInt_Group and do (Actions)
          • # Loop - Actions
            • * If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • o If - Conditions
                • + ((Picked unit) has buff Arcane Brilliance ) Equal to True
              • o Then - Actions
              • o Else - Actions
                • + Unit - Remove Arcane Brilliance from (Picked unit)
                • + Unit Group - Remove (Picked unit) from ArcInt_Group
        • + Custom script: call DestroyGroup (udg_Temp_Group)


rebuild this one with your aura...

(you can see it better in the link....its posted in the second post)

EDIT²: oh and btw....this is the last time i helped you....because of your behaviour in this thread....
 

Bigheaded

New Member
Reaction score
4
I've actually done this with triggers and everything, but it's obvious that you are not a nice person from the two threads i've seen.

I suggest you get some manners, the site is to receive help and give help, not for angry people who can't say thank you for help, even if it is unused :)
 
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