Executor
I see you
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I need a spell which can be cast on the ground (and on widgets), but which allows rightclicks to be detected. Someone an idea?
You mean like in dota's sven storm bolt and tiny toss?but which allows rightclicks to be detected
That's exactly what I want to do.Do you mean you want to be able to detect if the autocasting of an ability is turned on/off, or are you just trying to make a multi-functional button to cast differnt modes of a spell? Maybe if you turn autocasting on/off, you just replace the ability with a different one that just takes info on where you right click(target issued order - move) and cast the spell at that location? You could make the spell visually identical, but you will be able to differentiate the spells when checking if a triggering unit has the ability.
One example problem:That wouldn't be that ugly. Since kaboom! targets an acquired unit, it would work fine to get coordinates from, just make sure to stop your unit from running over to the target afterwards >.>
Not exactly.you want to be able to attack to move and have your ability auto cast on units, but targeting the ground
Correct :thup:By right clicking you just mean turning on auto-cast the whole time?
YES. The reason for this thread is to find a spell which can target ground, is autocastable and can be configured to be casted without having any effect.You can use the condition from my first trigger to detect when the autocasting of the ability is turned on, then replace the ability with a second one that gives a different functionality, and with autocasting on so that it appears that it is the same spell. Each spell that can turn on/off autocasting should have a string it for the action of turning it on/off. Wouldn't this way of detecting when the ability should be changed, be more fluid?