event - unit is issued an order with no target
cond
action
if - issued order is equal to (slowon)
then - order triggering unit to deactivate slow
else -
if - issued order is equal to (healon)
then - order triggering unit to deactivate heal..... etc.
creates lag when they are created all at the same time..
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Add Aura of Blight to (Last created unit)
Unit - Remove (Last created unit) from the game
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Remove (Triggering unit) from the game