Basing a special attack of Bash?

hellblazer-1

New Member
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Hey :D

For my map I have a Magician type Hero (similar to the Human Mage xD)
and one of his spells summons four elementals (fire, earth, water and storm).

Now each of these elementals has a special attack. The Fire elemental causes enemy units to randomly burst into flames and take damage, the water elemental can freeze enemy units for a few seconds, the earth elemental can cause an earthquake that stuns all nearby enemy units, and the storm elemental can cause a lightning bolt to strike the enemy unit, killing it instantly.

Now i have a problem with the last two of these, the Earth and Storm. The abilities are based off bash (for the water and Fire ones), causing 0.4 percent of attacks to make the events listed above happen. Now because Bash targets a unit specifically I cannot make it create an earthquake type effect over.. say a 200 radius area around the attacked unit.

The Storm one is supposed to create a lightning bolt effect on the "target" unit, and the bash damage can help give the instant kill, but for some reason the lightning bolt won't show up...

Any ideas how i can make the storm and Earth attacks (needs to be on attack, 0.4 percent chance) work?
Thank you very much :eek:
 

Exide

I am amazingly focused right now!
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448
>but for some reason the lightning bolt won't show up...
What does your triggers look like?
Does the rest of the trigger work (apart from the special effect)?
Are you using triggers at all? :p

You could use triggers to create these abilities, but the problem is the event.
'A Unit is attacked' can easily be abused, and I'm not sure how reliable 'A unit takes Damage' (or whatever it's called) is..
For the special effects (earthquake, lightning bolts, etc..) I suggest you use triggers, though.
 

hellblazer-1

New Member
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No lol, It's not in any way trigger based, but really the only way I see the last two working is with triggers... I might just make a dummy ability, and make a trigger that fires when the unit attacks, with the condition that
- a random integer >= to 40, so the "ability" will have a .4 % chance.
then its easy, just the special effect.

THis would work fine for the Storm Attack, but the thing is, when the earth elemental attacks, how would I pick every unit in a radius around it's attacked unit, and give them stun??!!?? I think it's impossible :(
Plus Rep for your help :D
 

wellwish3r

wishes wells.
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give them stun??!!?? I think it's impossible :(
Plus Rep for your help :D

do you mean stun them? if yes, how about an ability based on stormbolt that is cast on all units in a certain radius.

something like this

Code:
Pick all units in within 200 of (Target Unit)
     Loop
           Create dummy at picked unit
           add stormbolt to dummy
           order dummy to cast stormbolt on picked unit
           add an expiration timer to dummy

this is handwritten
 

Fluffball

Well-Known Member
Reaction score
35
I'm not sure how reliable 'A unit takes Damage' (or whatever it's called) is..

A "Unit Takes Damage" event fires each time it gets hurt (Spells, triggers, etc) so it will fire when the creature casts a spell
 

hellblazer-1

New Member
Reaction score
3
kk, thanks :)
The storm attack works flawlessly (and leaklessly phew xD)

Having trouble coming up with an idea for the earth elemental :/
Everything I've tried so far hasn't worked properly xD
 

saw792

Is known to say things. That is all.
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280
Use earthquake, and trigger a dummy to cast it at the location of the target unit. AOE spells are still point targetable.
 
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