Defense Battle of Blue Moon v1.18a

Hazanko

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Battle of Blue Moon v1.18a

A town defense map where you pick a hero from a tavern and defend the townhall from waves of invading demons.

For every 2 players in the game, one of four lanes are randomly opened: north, south, east, and west.

some important notes for starters:
-Don't try to tank everything. Even for strength heroes this will be hard. Let the town's militia help you take damage.

-Potions have cooldown, and cost more money than food. Food is good for in between waves since it ends if you are attacked, but is cheaper and more effective than potions.

-Two heroes per lane, the game opens a lane for every 2 heroes and is balanced around two heroes per lane, but it's not impossible with odd numbers if your teammates are helpful.

-Share steel, one person in the lane should give his lanemate the steel(lumber) that he gets after each wave. This way you can afford militia upgrades for your lane sooner.

-Gang up on bosses, every 4 waves there is a boss. This guy has hp for each player so gang up on him after clearing your wave.

-and last but not least The game is balanced around Hard. Nightmare mode was added later and maybe be too difficult for even the most experienced town defenders. Start out on Normal or Hard for your first time.

I've been working on this map on-again-off-again since summer of '07. This forum has been my primary source of help during that time. I must have done at least 1000 searches here, so I thought you guys should have a crack at it first.
 

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Hazanko

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v1.19 is out!

Here are the update changes.

-New Hero "Master Engineer" added to the champions tavern
-New Hero "Black Knight" added to the champions tavern
-New Hero "Gorgon" added to the champions tavern

-Spike Trap (Ranger) has been replaced with Torrent of Arrows.

-Greataxe (Bloodhoof) cleave percent reduced

-Fanged Net (Jungle Stalker) damage more than doubled
-Fervor (Jungle Stalker) added damage effect but made the ability stack, adding another effect with each kill.
-Viper Sight (Jungle Stalker) reduced cooldown and mana cost.

-Frozen Fury (Spellsword) you can no longer interrupt casting, accidently burning the cooldown and having no effect.
-Shield (Spellsword) now blocks a set amount of damage and gives mana when you take damage.

-Increases frequency of special spawns in nightmare
-Demolishers (Wave 8) now do siege damage instead of normal damage.

-Fixed several tooltips
-Moved or Changed many animations and icons.




And to all of you who sent me email with comments and questions, thanks. I hope my answers were sufficient.

Like wise, if anyone else has a question about how I did an ability/mechanic a certain way I'll be happy to respond.

I'm going to take a break from mapping probably until Starcraft II comes out, so this is likely going to be the final version of Blue Moon. I might work on it some more in the future if I get some good ideas, but it's at a good stopping point for right now.

Enjoy the challenge, and keep that town hall safe!
 

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Scorpions

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I like it, really good "Defense", but don't like the Tooltips color (can be more prolix) and the terrain (It needs more work).

If i can rate this map... I believe is 8,50/10.


Congratz, :)
 
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