Other Battleships Antarctica project

SerraAvenger

Cuz I can
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Final-1.jpg

Battleships antarctica is a Battleships type map set off in northern regions.

BetaTesters
The glorious heroes that took their arms to encounter huge masses of bugs and imbaness, in a fight for perfection!
- PureOwnage - Operating
- TheWrongVine - Operating
- Say_no_to_War - Main modder of Battleships: CrossFire Operating
- Don - Operating
- Cpt.Black - Operating
- Cpt.Herakles - Operating
- Giragesh -Operating

In the order of registration.

Special Thanks

Not in any order, neither intentional nor unintentional

- MurderMode - For his INCREDIBLE buttons! -
- Uberplayer - For his help with the TradeSystem! -
- Newbwc3 - For his INCREDIBLE loadingscreen! -
- The betatesters - For their patience! ( and betatesting, actually ) -
- The helpers in this thread! Thanks a lot for your support, it is always an incentive to read your posts! -
- WordPress for giving me a blog =) -
- All the countless friends that are out there waiting for BS Arc! -
- TheHelper for building this community -
- My old friend Bill for helping me to get Arc finished! Thanks so much : ) -
- CEMEH - for always giving my posts I could laugh at! You are so incredibly ridicoulous, man... :D "I need no praktise in english, ass, go an kil youself!!! My english are perfekt!" FTW -
- And anyone else that feels he should be here, but didn't manage to stay in my holey brain long enough - You know why you're supposed to be here! -

Ships
There are 10 different Boattypes of which each there are currently 3 versions ( most probably I'll soon upgrade it to 4 ). The versions differ in Price, Hp and 1 - 2 abilities.
The three different versions are unique themselves, but follow a global style:
1000 Gold ; 1200 Hitpoints ( +- 200 )
4000 Gold ; 3000 Hitpoints ( +- 700 )
7000 Gold ; 4000 Hitpoints ( +- 2000 )

Each Ship has 2 out of 4 standard skills, which are:
A Hitpoint Bonus
A Regeneration Bonus ( % )
A Speedbonus ( % )
A Flare

Each standard skill will have 6 levels and will have a level interval of 2; The other 3 abilities per ship will have 6 levels and a level interval of 3.

Trading
Trading will work different than usual though. Currently i'm planning to have multiple towns all arround the map.
Profit is made by buying ressources from oversaturated markets ( resulting in a low selling price ) and then sailing to the malsupplied towns where they can be sold for good money. A good cargo hold allows to carry lots of resources, which results in a higher possible profit ( 60 Kg just are worth 400% more than 20 kg - which means 400% more profit )
When ships with trade-resources are sunk, the close players will get a small bounty depending on the average price of the good.

Note: ALL SHIPS CAN TRADE. Traders just have both a high speed AND the best cargo hold, what allows them to be efficient on long routes as well as on short ones. There is one faster ship, though - the Cruiser class.
Also don't forget that some items have unecessary weight that Traders do not need to carry - whereas other ships have to. Thus a well armed battleship can at most carry a third of what an unarmed trader could.

Creeps
The Creeps will spawn in two lanes, as usual in this genre's maps. The creeps and the spawn interval, however, will differ from the norm:
15 There will be 3 high hp and damage creeps with a short range that have a small damage bonus versus ships and a malus versus buildings, so called "Assault Ships";
15 There will be 1 low hp and mediocre damage creeps with a mediocre range that are good versus buildings, so called "Frigates";
60 There will be 1 flying, high hp and high damage creep with a mediocre range that is good versus buildings, the so called "Aero Cruiser";
90 And one last creep with a lot of hp and damage and a decent range, the so called "Bombardier".
Creeps will upgrade in damage and hitpoints every 2 - 2:30 minutes, and whenever they're upgraded their bounty will be increased by a small percentage.

Weapons & Active skills
Weapons and active skills will be much stronger than in most battleships maps,
resulting in a faster and harder gameplay than in other maps of this style.

Only investing in Weapons will result in an early defeat, as the weapons of a 4k ship are better than those of a 1k ship, and the additional hp will do the rest.

Weapons are specific for each ship. BBs often have a high range and good damage bonus vs buildings. CRs have low range weapons that have an unusual high dps and can target enemy ships. SY ships have a low range, a really high damage per shot and a huge cooldown, resulting in one hit kills on all creeps, perhaps even on heroes when perfectly upgraded. The dps is really low though, thus it is harder for them to get a lot of gold via creep kills.

Weapons are upgradeable by items, increasing dps by either cooldown decreases or damage pshot increases.

The return value of an item is 80% of its cost. Trade items actually can have a higher return value, but only when you are a trader and have upgraded 'profit'.

Items
Currently I'm stuck with interesting items and only have the more typical battleships items in mind, like Repair Woods, Repair Crews, Sails, Hulls, Flares and Teleporters. The only additional items I currently have are explosives ( explode on death, dealing vast damage to all units in range ( allies and enemies ), a net and a few mines, which aren't that special either. So if you got any Ideas concerning items, feel free to post the here. If I use them in my map, I'll credit you for Item Ideas, and if they look to me as if you put effort into them ( whether I use them or not ), I'll atleast spend you a few rep points ; ).

Code:
Finished:            49 % [img]http://deskalada.wc3armory.net/scripts/progressbar.php?score=49[/img]
-Ideas               93 % [img]http://deskalada.wc3armory.net/scripts/progressbar.php?score=89[/img]
-Implementation      53 % [img]http://deskalada.wc3armory.net/scripts/progressbar.php?score=53[/img]
-Terraining          98 % [img]http://deskalada.wc3armory.net/scripts/progressbar.php?score=98[/img]
-Additional Features 86 % [img]http://deskalada.wc3armory.net/scripts/progressbar.php?score=86[/img]

Thanks for any comments, support, ideas or suggestions.
And I'll need Betatesters, too... I'll pm you with the dates as soon as I got them.

Special thanks: Sephiroth_VII for his INCREDIBLE loading screen!


The current terrain
screenshot2009214150536kr5.jpg

antarcticaterrain270708dr0.1abbd96166.jpg
[/URL]
Here the cathedral in the upper left part of the map

The current sailors Dictionary:
Code:
             GENERAL TERMS

PvB - Player versus Buildings, required for territorial advance.
PvE - Player versus Environment, aka Creeping. Main money supply for PvE based ships.
PvP - Player versus Player, the most difficult gameplay. Gives you lots of gold, but easy to loose here. Not recommended for most ships.
Trading - The art of buying / selling 'Tradeitems' in different ports in order to maximize profit.
Deff - Defence. Help from tanker ships, or ships that are good in PvP/PvE. Especially for weak specialists, that need deff in order to fulfill some task.
bb - Back to base! Run! SOS! The desperate cries from allies when they see you're dead in two seconds if you preceed with w/e you do.
tank - a unit that can endure lots of damage without dying. 'Eats damage'.

             SHIPS

BB - Bombarder. High range, good in PvB, bad in PvE and PvP
BS - Battleship. Strongest ship in general PvE, good in PvP and a good tanker.
CI - Counter Intelligence. Strong against invisibility based ships, like the XO or the SY. Mediocre PvE and PvB.
CR - Cruiser. The cruiser is the strongest PvP ship, although it will loose against BS. Highest dps, low range.
 Ok in PvE, useless in PvB. Skills are used to engage enemies within no time, allowing CRs to intercept ships that were isolated from the fleet, perhaps by the use of BBs or ELs.
EL - Elemental ship. Skill and ability based ship, good in PvE and PvP.
SU - Supporter. Supports allied ships with +damage, -cooldown, and defensive auras. Good in PvE, bad in everything else.
XO - Secret operator. Can attack while invisible, thus good in special situations. No PvB attack, good in PvE and PvP - unless detected.
SY - Spyship. Strongest ship in PvP in some situations, weak in PvE or PvP. Can turn invisible, though that will block attacks. Often used as spotter in order to spot other SYs and CRs before they can engage other ships.
EG - Engineer. Repairs buildings and units. Can create small ships to support them in combat. Good in PvE, bad in PvP. Can construct mines that can be used against Towers, hence ok in PvB.
TR - Trader. The best ship for trading due to high cargo and max speed. Easily spotted by SYs, easily killed by CRs. No weapons, hence needs deff in order to survive.

             THE TANKS

BS, CI, EL

             THE SPECIALISTS

As these ships can do things others can't, they are perfect for some special tasks, like killing a single enemy, or destroying some defence system - but dead as soon as seen somewhere. As tank, it is your job to deff them.
TR, SY, SU, BB, XO, some EL.
 

Sooda

Diversity enchants
Reaction score
318
Lets then produce some interest. As 90% of terrain is done could you give us sneak preview of future battlefield on sea?
How do yo plan to implement weapons? Do they use Phoenix Fire ability as a base or is there something else?
 

SerraAvenger

Cuz I can
Reaction score
234
Just as you wish ; )
Yes, the weapons will be done by the old way, using phoenixfire. Some of the wepaons, however, will perhaps be slowing or AoE, I'll do them with the factory skill then.
Btw, sooda, if you want you can have one of the 16 k ships ( will then be named after your choice and will mention you as its former captain ).
Currently open are yet:
Trader, Support ship, CI ship , Engineer and Secret operator.

If you don't want one of them I can also make a weapon / an item for you. Just feel free to ask.

Greetings, Davey
 

Sooda

Diversity enchants
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That screenshot from Cathedral looks good. Blue gives it could atmosphere feeling. As I can see you keep the traditional Battleship layout. I hope something good comes out of this.
Are you working alone on this project or you got helpers?

> Just feel free to ask

Whoa! What an offer! Thanks for that. First I thought to nicely decline from your offer, but I just can' t find good reason for that. Some questions first. What is CI ship, Engineer and Secret operator (I mean operator, is it like a ship?)?
 

SerraAvenger

Cuz I can
Reaction score
234
That screenshot from Cathedral looks good. Blue gives it could atmosphere feeling. As I can see you keep the traditional Battleship layout. I hope something good comes out of this.
Are you working alone on this project or you got helpers?

> Just feel free to ask

Whoa! What an offer! Thanks for that. First I thought to nicely decline from your offer, but I just can' t find good reason for that. Some questions first. What is CI ship, Engineer and Secret operator (I mean operator, is it like a ship?)?

Was just gone one week, sorry that I couldn't inform you ; )
As I can see you keep the traditional Battleship layout.
Are you working alone on this project or you got helpers?

I have completely recreated the terrain from scratch, so it only follows a tiny bit the battleships layout. It shares the two lanes for the ships and that there are little places between the lanes. But the details are quite different.
For comparision: The classical layout
classicallayoutlo9.jpg

and mine

Currently I'm doing all on my self, not counted in the people that spend ideas, feedback or models.

What is CI ship, Engineer and Secret operator (I mean operator, is it like a ship?)?
Well CI is counter intelligence.
The map description:
CI - Ships, also known as Counterintelligence Ships, are known for their Spy - Detection abilities. They are mediocre fighters and are best used to seek and destroy Cargoships and Spyships.
The Fossey is the most common known CI ship. It can spy on other Spies, allowing it to see it even when they turn invisible as well as it can use the typical stunning cannon and the teleporting skills.


Engineer
Engineers are weak in combat as their crew does not consist of combat experienced sailors, but of skilled engineers that are able to repair hole fleets within a short time or create small fleets themselves.
The Goblin Engineers are known to be the best engineers of the world. They have now invented this special ship that can work even in very dangerous situations while keeping undamaged, but the Submergermachines are too heavy to allow for additional weight, so the fast reparation tools had to be destroyed.

Secret Operator

Secret operators are built to construct outposts in enemy territory.
The Surrept is the base for many operations outside the influence of the Armada. It can carry aircrafts, and start horrendous surprise - attacks from behind the front.

The shipnames can still be changed, they're just provisoric
Also I have added another skill to the submerger, which can fire heatseaking torpedoes at ships in range. The coloring is a bit different and looks better in-game ; )

Greetings, Davey
 

Sooda

Diversity enchants
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I realized I don't know much about Battleships, I think all names are good what you have right now.
Thanks for your explanations and pictures. It' s always interesting to read how project evolves. It' s very sleepy in Member Projects.
 

SerraAvenger

Cuz I can
Reaction score
234
I realized I don't know much about Battleships, I think all names are good what you have right now.
Thanks for your explanations and pictures. It' s always interesting to read how project evolves. It' s very sleepy in Member Projects.

I meant that you mgith want to take one of these ships, in which case I shall change the name ofc


Back to topic:

What would you think of a radar, that pings the position of all nearby non-allied units?
Ranges would be kept low, as for 1500 / 2250. Also a small distortion will be included, which will force the radar never to ping the exact position. It will ping like a radar going from degree to degree.

Another thing I came up with are heat seaking missiles, that have the locust ability and will be sliding units. They shall try to compute the intercept point and then try to approach that point.

Greetings, Davey
 

Sooda

Diversity enchants
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> I meant that you mgith want to take one of these ships, in which case I shall change the name ofc

I understood that before, I' m going to try one now, Counterintelligence Ships to Scout Ships :rolleyes:

> Radar

Sounds good

> heat seaking missiles

Interesting idea.
 

SerraAvenger

Cuz I can
Reaction score
234
> I meant that you mgith want to take one of these ships, in which case I shall change the name ofc

I meant the ship's name, not the name of the ship class ; )
Like "Surrept" to "Sooda's Sting" ^^ ( the surrept is the ultimate secret operator )

Any other opinions on the two skills?

Greetings, Davey
 

SerraAvenger

Cuz I can
Reaction score
234
EDIT: Changed a few of the Weapon rules. Great helpers / supporters will get a unique Weapon which is purchaseable only one time per game and will have a tiny status bonus ( like smaller price, higher damage, lower cooldown or higher range ) in comparision to a similiar weapon which has been balanced by the formula.
 

thewrongvine

The Evolved Panda Commandant
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506
So... when is there going to be a download available? :)

Seems pretty cool, especially the picture for the title. I could beta-test for you. Just PM me when you're ready.
 

SerraAvenger

Cuz I can
Reaction score
234
So... when is there going to be a download available? :)

Seems pretty cool, especially the picture for the title. I could beta-test for you. Just PM me when you're ready.

KK = )
Would you like to have your own unique weapon?
just post the stats you would like it to have ( except the price ), and I'll see what I can do.

Weapon name / description
Damage
Cooldown
Range
Allowed targets ( b for buildings, h for heroes and c for creeps )

example:

Light cannon
50
1.4
900
bhc
 

Psiblade94122

In need of sleep
Reaction score
138
Thunder
60, Jumps to one extra target, looses 10% damage per jump
2
1000
hc

Thundara
70, jumps to two targets, looses 10% per jump
Same as Thunder

Thundaga
80, jumps to three targets, looses 5% per jump.
2
1100
bhc

Rebiuld aura
-20
2
600
hc (not self) (allys only)
<the damage s negitive because it is intended to heal, not damage)
 
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