Hi folks Please dont be too harsh. I have tried googling various other resources and information in order to help me here, but I require a more personal and direct response, as I am quite confused and at a loss as to what to do. Since Starcraft 2 added Mod Extensions available to be played via Custom games, I've wanted to make one (or more) of my own. However, I've run into some questions and problems. When making a Mod-Extension in the editor, it is basically just selecting the 'Mod-Extension' option when starting a new map, which results in a blank black environment. Your Mod-Extension is simply a series of changes to the Data table sheets, yes? It loads this 'map' after you initiate your actual selected map in-game? I wish to replace some sounds of various units. But this is proving ridiculously difficult. I am able to browse the Data tables and find just about everything, from how much resources a unit costs, to how much damage it does and all other sorts of variables. I can find the voices for the units too, but I ~cannot~ find the attack-sounds anywhere. I wish to change what sounds are played when various units attack. > Slight development, but I am still stuck. I seem to have found where the attack sounds are listed, but when removing the current game ones and attempting to browse for the .wav files I have ready, I cannot leave the 'Assets' and 'Localized Data' folders the browser directs me to. I cannot browse to my folders where I keep my replacement sounds, nor can I even find these actual default SC2 sound file folders anywhere either - yet the game somehow accesses them. I am confused. Changing the variables of units and what units can be built from what structures is simple enough. However, the Zombie-Catastrophe mod is very fun and interesting for me. I have also seen this Zombie mod coupled with the 'Big Game Hunters' Mod Extension. So, is there some way I can combine the Big Game Hunters and Zombie-Catastrophe mods with my own mod extension? Or do I literally have to 'copy' it from scratch, but simply do it all in the one Data sheet as if I were 'combining' them. Or can these seperate mods actually be combined, as if putting several files in a single folder? (bad example, but I hope my point is made) Lastly, in regards to the Zombie-Catastrophe Mod, how would I go about adding more spawned zombie types to the Mod Extension? To put it simply, the Mod Extension means that regular Zombies and Infested Marines spawn in skirmish maps, non-allied to any player, and attack everyone. They grow stronger over time. So you are effectively fighting your regular skirmish opponents as well as a horde of Zombies that spawn in various spots around the map, usually the center. How would I go about adding additional units, like an Abberation, Infestors or other such units to the Zombie spawns? I know the creator(s) of the Zombie Catastrophe mod might be wary of plagiarism and the like, but I have no intentions of distribution beyond playing this with my one friend, as we fight versus the AI in custom games regularly. Besides, the Zombie mod already appears to have been merged with Big Game Hunters, which is a Blizzard Mod Extension. I am quite capable in terms of map-creation and designing the terrain itself, but I have always had extreme trouble understanding triggers, events and this sort of code-based stuff. Please be as 'straightforward' or 'in laymans, easy-to-understand basic terms' in your responses. Any help is immensely appreciated.