Beginning MapMaker Need Help

  • Thread starter Thread starter [Ryan[KN]]
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[Ryan[KN]]

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Hey I was just making a map and I ran into something that stumped me, I made lots of gates, and I want players to get gold from breaking the gate down (killing it i guess you could call it). But in the info I cant give drops or give gold, so to give gold, would I have to use a trigger? Or how could I?

Thank You Please Come Again

Ryan N
 
Yeah. There is an action - Give (x) gold to Player 1 (red)
Just set up some event for what you need. Event - Destructible Dies
 
You might want to use this trigger uless you want all gold to go to red...

Untitled Trigger 001
Events
Destructible - Elven Gate (Diagonal 2) 0129 <gen> dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) Current gold
 
AGREED!

and if u really suck dont worry i really sucked (key part is hte 'ed' at the end) when i first started
 
Bartuc, don't say it. You have yet to take the 'ed' out of the word :D:D:D

First of all, the gates could be/should be units, but then you'd have to work on the rotation setting and making sure the unit can't attack and can't move or turn around, lest it look weird of course.

Very simple trigger needed if you want a set amount of gold to be given for each gate broken afterward (you can go into further detail depending on what type of gate, but past that it gets complicated).

GoldGivenForBrokenGate
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (Gate Unit)
Actions
Player - Add (your gold) to (Owner of (Killing unit)) Current gold
 
hehe :eek: gates die? there destructibles should they well... "destruct" lmao?
 
Dying Destructible

I tried to make a destructable die, and the only way to do it, is make the event for every single gate in the map, and that will take forever. Is there any way I can make when destructble dies, but clariffy the destructible as All Gates? Thanks
 
Yet another way exists. It lets you keep your Destructible Gates, and only lets Heros collect Gate Gold. Each Gate must be made to Drop Item>Gold Coins. Only one simple trigger is then required:

E>Unit - A unit Acquires an item
C>(Item-type of (Last dropped item)) Equal to Gold Coins
A>Player - Add 1000 to (Owner of (Triggering unit)) Current gold
 
Just warning you for the future: If you plan on "opening" the gates without killing them, be warned. WC3 senses "opening" gates as killing them, so it will complicate the trigger although its still fairly easy.

If you won't be opening the gates, then the above triggers should work perfectly for you.

-Demonfaze
 
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