MissKerrigan
Active Member
- Reaction score
- 23
Hello a simple question:
Is there any trigger event that checks when a behavior has finished?
I wanna try something like this:
event: behavior 'zergling' is finished
condition: none
action: create 1 zergling at 'unit spawn' for 'behavior triggering player?'
MissKerrigan
Is there any trigger event that checks when a behavior has finished?
I wanna try something like this:
event: behavior 'zergling' is finished
condition: none
action: create 1 zergling at 'unit spawn' for 'behavior triggering player?'
MissKerrigan