behavior is finished...

MissKerrigan

Active Member
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23
Hello a simple question:

Is there any trigger event that checks when a behavior has finished?
I wanna try something like this:

event: behavior 'zergling' is finished
condition: none
action: create 1 zergling at 'unit spawn' for 'behavior triggering player?'

MissKerrigan
 

X-maul

AKA: Demtrod
Reaction score
201
the "Unit Behavior Change" event;
Code:
        Unit - Any Unit has Any change Any
Then you will have to change the second "Any" to your behavior and the last "Any" to destroy, so it will look like this:
Code:
        Unit - Any Unit has YourBehavior change Destroy
 
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