Synoscope
New Member
- Reaction score
- 1
The best, I think, would be to cast the ability on-attack but I have so many units doing bad stuff like this on-attack it would start becoming "DONT EVER LET SOMETHING ATTACK YOU- THE GAME."
So please don't suggest
Unless there truly isn't another way.
What I'm wanting (and not sure how to go about) is this unit to spawn, and then cast Devour on someone from a unit array (each player has 1 unit)
I tried
He will be distracted by anything using this trigger and attack the towers and shit attacking him. I want him to bull-true towards a target and just devour the him (to say he doesn't run away and wait for the abomination to be dropped)
I don't know if setting his acquisition range will help. Last time I had it really low (100) he would only even try to devour enemies right on top of him and only about 50% of the time.
So please don't suggest
Code:
Event
A unit is attacked
Condition
Attacking unit is abomination
Action
Order attacking unit to Devour PlayerUnitArray[1]
What I'm wanting (and not sure how to go about) is this unit to spawn, and then cast Devour on someone from a unit array (each player has 1 unit)
I tried
Code:
Event
Every 60 seconds of game time
Action
Create on Abomination (this is the unit with the devour skill)
Order last created unit to Orc Kodo Devour PlayerUnitArray[Random number between 1 and 12]
He will be distracted by anything using this trigger and attack the towers and shit attacking him. I want him to bull-true towards a target and just devour the him (to say he doesn't run away and wait for the abomination to be dropped)
I don't know if setting his acquisition range will help. Last time I had it really low (100) he would only even try to devour enemies right on top of him and only about 50% of the time.