Big Green Spot

  • Thread starter Thread starter Spastic
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Spastic

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Hey all;

I have used a model for a unit I made, and have replaced the Game Interface with one I feel looks more like that unit. However, whenever there is a techtree requirement that is not made, a big green spot appears in the space where the unit should be.

What's going on and how can I fix this? Thanks.
 
you need 2 icons for every custom icon you make, a BTN and a DISBTN one. See the FAQ thread for a detailed explanation on making icons.
 
Darg, I took a look at the FAQ and I'm still having problems. Here's exactly what I'm doing :

I imported two tga files into the campaign manager and changed their paths to

'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga'

'replaceabletextures\commandbuttons\DISBTNPhoton Cannon.tga'

They're both 64x64 files.

I changed the custom unit's game interface path to 'replaceabletextures\commandbuttons\BTNPhoton Cannon.tga'

The BTN is showing up when requirements are met, but whenever requirements aren't met I still see a big green spot. :(
 
I'm surprised even 1 of them is working, I was of the impression that spaces in filenames were a big no-no.

But anyway, I read through what I wrote and I have to apologise for making an error.

For the BTN icon, the import path is:

ReplaceableTextures\CommandButtons\

For the DISBTN icon, the import path should be:

ReplaceableTextures\CommandButtonsDisabled\
 
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