Black Law Hills

GFreak45

I didnt slap you, i high 5'd your face.
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130
i would concentrate on balance more than just adding a new race every update, wait till people play more and work more on getting people to play (no1 wants to play something imbalanced crammed with unit-types and options but only 1 right option to win)
 

drol

New Member
Reaction score
7
i would concentrate on balance more than just adding a new race every update, wait till people play more and work more on getting people to play (no1 wants to play something imbalanced crammed with unit-types and options but only 1 right option to win)

You're right, I'll do that from now on.


Did a quick hotfix, noticed an important bug;

v1.6.1 hotfix
  • Eastern builders should no longer be able to escape building area
  • Western builders should now path properly
  • Ghost now has its unit button on the proper position
  • Barren builder should now pick their special building properly
 

drol

New Member
Reaction score
7
Took some time but a new balance/fixing patch is up.

Changelog:
v1.7 "Evening the Scales"
  • Added Random Events; these can be enabled by a new settings command
  • Added a new command: -events, enabled random events
  • Added a new command: -westX / -eastX, which adds X bots to the western/eastern forces
  • AI bots now choose to build on top of bottom lane and announce this in chat
  • Dummy system has been improved, cap is now dynamicly increased and dummy recycling is more efficient
  • Dummies should no longer be recycled to quickly causing graphical glitches
  • Added a small wait in between new rounds
  • Increased the damage from the Phoenix, Phoenix Fire will now deal 100 damage initially (up from 40) and 100 over 10 secs (up from 40 over 10 sec)
  • Decay animations for some Barren buildings are fixed
  • Solved some typo's in the Game Info (F9)
  • Added a SFX to builders being warped back to the Castle when they try to run off
  • Fixed a bug where Mortar Teams where unable to attack structures
  • Fixed a bug where Campfire provided lumber in return and increased income by too much


EDIT: due to some quick feedback I've hotfixed a bug with AI not repairing;


v1.7.1 Hotfix
  • AI bots should now properly repair buildings that are damaged
  • Added a mechanical ability to the following units; Demolisher, Glaive Thrower, Infernal Machine and Ballista
  • Normalized repair time for all units; 45 seconds for buildings, 120 seconds for the Castle and 20 seconds for units
  • Fixed a bug with the repair animation of some builders
  • Added the -event command in the Game Info (F9)
 
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