Black Mask

  • Thread starter Thread starter Mothman
  • Start date Start date
M

Mothman

Guest
I keep trying in triggers to get a black mask on my map but it never works! It always gives me a fog of war. Here's the trigger I used

Day Time
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 12.00
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
Visibility - Enable black mask


Where did I go wrong?
 
black mask and fog of war are visually the same thing.

the fog covers areas that haven't yet been explored by your units, but gets removed once they have travelled there. Areas that have been explored but cannot be seen by the line of sight of any of your units/buildings gets covered with a "thin fog", which lets you see terrain and buildings but not units.

The black mask works by covering all areas where your units/buildings can't see, so you cannot see any terrain/units/buildings etc. any of the time.
 
But then...

But then how do you make it so that on the minimap it's just black when you haven't explored there...?
 
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