Spellpack BladeMaster Spellpack

Gtam

Lerning how to write and read!! Yeah.
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Hi here is 4 BladeMaster spells

They are
GUI
Not MUI
Lagless
Leakless (I think)
cloneshift.jpg
1 Clone Shift The blademaster blinks around and leaves copies behind
Level 1 Blinks 2 times
Level 2 Blinks 3 times
Level 3 Blinks 4 times
Trigger:
  • Clone Shift
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Clone Shift
    • Actions
      • Set CS_Target = (Target unit of ability being cast)
      • Set CSTargPoint = (Position of CS_Target)
      • Set Unitcasting = (Triggering unit)
      • Set Clone_Owner = (Owner of Unitcasting)
      • Unit - Pause Unitcasting
      • Unit - Turn collision for Unitcasting Off
      • Set Clone = (Position of Unitcasting)
      • Set CS_Rect = (Region centered at Clone with size (350.00, 350.00))
      • For each (Integer A) from 1 to ((Level of Clone Shift for (Triggering unit)) + 1), do (Actions)
        • Loop - Actions
          • Set Clone_Point = (Random point in CS_Rect)
          • Unit - Create 1 Dummy Unit for Clone_Owner at Clone facing CSTargPoint
          • Set LastDumy[1] = (Last created unit)
          • Hero - Create DumyItem and give it to LastDumy[1]
          • Hero - Order LastDumy[1] to use (Item carried by LastDumy[1] of type DumyItem) on Unitcasting
          • Unit - Order (Summoned unit) to Attack CS_Target
          • Unit - Add a 0.50 second Generic expiration timer to LastDumy[1]
          • Unit - Move Unitcasting instantly to Clone_Point
          • Custom script: call RemoveLocation (udg_Clone_Point)
          • Wait 0.50 seconds
      • Custom script: call RemoveLocation (udg_CSTargPoint)
      • Custom script: call RemoveLocation (udg_Clone)
      • Custom script: call RemoveRect(udg_CS_Rect)
      • Unit - Turn collision for Unitcasting On
      • Unit - Unpause Unitcasting
cunningstorm.jpg
2 Cunning Storm Gives the blademaster 20% chance to blade storm and damage units around him when he attacks
Level 1 250 damage
Level 2 275 damage
Level 3 300 damage
Trigger:
  • Cunning Storm
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has buff Cunning Storm ) Equal to True
      • (Random integer number between 1 and 100) Less than or equal to 20
    • Actions
      • Set CS_Attacking = (Attacking unit)
      • Set CS_Attacking_Loc = (Position of CS_Attacking)
      • Set CS_Group = (Units within 225.00 of CS_Attacking_Loc matching ((((Matching unit) belongs to an enemy of (Owner of CS_Attacking)) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))))
      • Custom script: call RemoveLocation(udg_CS_Attacking_Loc)
      • Animation - Play CS_Attacking's spin animation
      • Unit Group - Pick every unit in CS_Group and do (Actions)
        • Loop - Actions
          • Set CS_PickUnit = (Picked unit)
          • Unit - Cause CS_Attacking to damage CS_PickUnit, dealing (((Real((Level of Cunning Storm for CS_Attacking))) x 50.00) + 225.00) damage of attack type Hero and damage type Normal
          • Special Effect - Create a special effect attached to the chest of CS_PickUnit using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_CS_Group)
      • Wait 1.00 seconds
      • If ((CS_Attacking is alive) Equal to True) then do (Animation - Reset CS_Attacking's animation) else do (Do nothing)
BladeStorm
Traps a unit in a destructive blade storm dealing 110 damage a second and lasts 7.

Trigger:
  • BladeStorm
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to BladeStorm
    • Actions
      • Set F_Point = (Position of (Target unit of ability being cast))
      • Set F_Owner = (Owner of (Triggering unit))
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set F_Pos = (F_Point offset by 250.00 towards (36.00 x (Real((Integer A)))) degrees)
          • Unit - Create 1 Blademaster for F_Owner at F_Pos facing Default building facing degrees
          • Set LastDumy[2] = (Last created unit)
          • Unit Group - Add LastDumy[2] to MotB_G
          • Unit - Add Bladestorm to LastDumy[2]
          • Unit - Order LastDumy[2] to Orc Blademaster - Bladestorm
          • Animation - Change LastDumy[2]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
          • Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
          • Special Effect - Destroy (Last created special effect)
          • Unit - Add a 7.00 second Generic expiration timer to LastDumy[2]
          • Custom script: call RemoveLocation(udg_F_Pos)
      • Custom script: call RemoveLocation(udg_F_Point)
Master of the Blade
Creates Clones at random places and orders them to cast bladestorm dealing <AOww,DataA1> damage per second to nearby enemy land units. Creates clones that die after 7 seconds.
Level 1 - Creates 6 clones.
Level 2 - Creates 8 clones.
Level 3 - Creates 10 clones.

Trigger:
  • Master of the Blade
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Master of the Blade
    • Actions
      • Set MotB_P = (Position of (Triggering unit))
      • Set MotB_Owner = (Owner of (Triggering unit))
      • Set MotB_R = (Region centered at MotB_P with size (1000.00, 1000.00))
      • For each (Integer A) from 1 to (((Level of Master of the Blade for (Triggering unit)) x 2) + 4), do (Actions)
        • Loop - Actions
          • Set MotB_RP = (Random point in MotB_R)
          • Unit - Create 1 Blademaster for MotB_Owner at MotB_RP facing Default building facing degrees
          • Set LastDumy[3] = (Last created unit)
          • Unit Group - Add LastDumy[3] to MotB_G
          • Unit - Add Bladestorm to LastDumy[3]
          • Unit - Order LastDumy[3] to Orc Blademaster - Bladestorm
          • Animation - Change LastDumy[3]&#039;s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
          • Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
          • Special Effect - Destroy (Last created special effect)
          • Unit - Add a 7.00 second Generic expiration timer to LastDumy[3]
          • Custom script: call RemoveLocation(udg_MotB_RP)
      • Custom script: call RemoveLocation(udg_MotB_P)
      • Custom script: call RemoveRect(udg_MotB_R)
Code:
ChangeLog
v2.00 Realesed
v2.01 Optimization and Leaks Fix
v2.02 Reworked Clone Shift
v2.03 Changed Clone Shift HotKey
v2.04 New Spells
v2.05 Leak Fix
v2.06 Leak Fix
v2.07 Updated with better Documentation
v2.08 Updated
v2.09 Final Update
If spell use +Rep would be aprecaited
 

Attachments

  • BladeMasterSpells v2.09.w3x
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Romek

Super Moderator
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963
Screenshots and Code?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Code posted but cant do screenies sorry as u can see by my code posted im still a noob
 

Romek

Super Moderator
Reaction score
963
Use
Trigger:
  • tags for the code please.
    • It&#039;s horribly unreadable right now.
    • Why can&#039;t you do screenshots?
    • Imperfect code is fine. We&#039;ll tell you what to change. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
K fixed the code:D thing i dont know how to take screenies:banghead:
 

Romek

Super Moderator
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963
Press PRT SCR.
prtscr.jpg


Go to MS Paint.
Press CTRL+V.
Save.
Go to imageshack.us or photobucket.com or something.
Upload your image.
Put the URL of the image in
[/NOPARSE]
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Is this ok like this any feedback on what needs to be changed or improved
 

BRUTAL

I'm working
Reaction score
118
when i try opening your map i get an error when its loading, something about the Removelocation function not being in the Database (yes i tried opening other maps, and they are fine)
does this happen to anyone else? watch out cause it'll close WE:p
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
O sory BRUTAL clone shift use newgen point remove il fix it so no new gen required
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
Code:
If ((Level of Clone Shift for (Triggering unit)) Equal to (==) 1) then do (Set CS_Clones = 2) else do (Do nothing) 
If ((Level of Clone Shift for (Triggering unit)) Equal to (==) 2) then do (Set CS_Clones = 3) else do (Do nothing) 
If ((Level of Clone Shift for (Triggering unit)) Equal to (==) 3) then do (Set CS_Clones = 4) else do (Do

Could be

Set CS_Clones = (1 + (1 x Level of Clone Shift for (Triggering unit)))


Edit: It needs EGUI or what, got critical error while trying to open map ?!
 

Komaqtion

You can change this now in User CP.
Reaction score
469
First trigger, might wanna use the event "A unit Start the effect of an ability" :D

And also, just edited Blitz's action there and removed the 1 x:
Trigger:
  • Set CS_Clones = ((Level of Clone Shift for (Triggering unit)) + 1)
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
@blitz k il do that and needs newgen but i fix so no newgen required its like counter helix but in reverse when u atack not get atacked
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
K fixed it we wont crash any more and made the change the stuff Komaqtion mentiond :D anything else :D:D
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Ya i noticed but i deleted the original by acedent and i need atachment space so i deleted them im my user CP because i though the ones here wont go away but i was wrong
 
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