Gtam
Lerning how to write and read!! Yeah.
- Reaction score
- 164
Hi here is 4 BladeMaster spells
They are
GUI
Not MUI
Lagless
Leakless (I think)
1 Clone Shift The blademaster blinks around and leaves copies behind
Level 1 Blinks 2 times
Level 2 Blinks 3 times
Level 3 Blinks 4 times
2 Cunning Storm Gives the blademaster 20% chance to blade storm and damage units around him when he attacks
Level 1 250 damage
Level 2 275 damage
Level 3 300 damage
BladeStorm
Traps a unit in a destructive blade storm dealing 110 damage a second and lasts 7.
Master of the Blade
Creates Clones at random places and orders them to cast bladestorm dealing <AOww,DataA1> damage per second to nearby enemy land units. Creates clones that die after 7 seconds.
Level 1 - Creates 6 clones.
Level 2 - Creates 8 clones.
Level 3 - Creates 10 clones.
If spell use +Rep would be aprecaited
They are
GUI
Not MUI
Lagless
Leakless (I think)

Level 1 Blinks 2 times
Level 2 Blinks 3 times
Level 3 Blinks 4 times
Trigger:
- Clone Shift
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Clone Shift
- Actions
- Set CS_Target = (Target unit of ability being cast)
- Set CSTargPoint = (Position of CS_Target)
- Set Unitcasting = (Triggering unit)
- Set Clone_Owner = (Owner of Unitcasting)
- Unit - Pause Unitcasting
- Unit - Turn collision for Unitcasting Off
- Set Clone = (Position of Unitcasting)
- Set CS_Rect = (Region centered at Clone with size (350.00, 350.00))
- For each (Integer A) from 1 to ((Level of Clone Shift for (Triggering unit)) + 1), do (Actions)
- Loop - Actions
- Set Clone_Point = (Random point in CS_Rect)
- Unit - Create 1 Dummy Unit for Clone_Owner at Clone facing CSTargPoint
- Set LastDumy[1] = (Last created unit)
- Hero - Create DumyItem and give it to LastDumy[1]
- Hero - Order LastDumy[1] to use (Item carried by LastDumy[1] of type DumyItem) on Unitcasting
- Unit - Order (Summoned unit) to Attack CS_Target
- Unit - Add a 0.50 second Generic expiration timer to LastDumy[1]
- Unit - Move Unitcasting instantly to Clone_Point
- Custom script: call RemoveLocation (udg_Clone_Point)
- Wait 0.50 seconds
- Loop - Actions
- Custom script: call RemoveLocation (udg_CSTargPoint)
- Custom script: call RemoveLocation (udg_Clone)
- Custom script: call RemoveRect(udg_CS_Rect)
- Unit - Turn collision for Unitcasting On
- Unit - Unpause Unitcasting
- Events

Level 1 250 damage
Level 2 275 damage
Level 3 300 damage
Trigger:
- Cunning Storm
- Events
- Unit - A unit Is attacked
- Conditions
- ((Attacking unit) has buff Cunning Storm ) Equal to True
- (Random integer number between 1 and 100) Less than or equal to 20
- Actions
- Set CS_Attacking = (Attacking unit)
- Set CS_Attacking_Loc = (Position of CS_Attacking)
- Set CS_Group = (Units within 225.00 of CS_Attacking_Loc matching ((((Matching unit) belongs to an enemy of (Owner of CS_Attacking)) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))))
- Custom script: call RemoveLocation(udg_CS_Attacking_Loc)
- Animation - Play CS_Attacking's spin animation
- Unit Group - Pick every unit in CS_Group and do (Actions)
- Loop - Actions
- Set CS_PickUnit = (Picked unit)
- Unit - Cause CS_Attacking to damage CS_PickUnit, dealing (((Real((Level of Cunning Storm for CS_Attacking))) x 50.00) + 225.00) damage of attack type Hero and damage type Normal
- Special Effect - Create a special effect attached to the chest of CS_PickUnit using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Loop - Actions
- Custom script: call DestroyGroup(udg_CS_Group)
- Wait 1.00 seconds
- If ((CS_Attacking is alive) Equal to True) then do (Animation - Reset CS_Attacking's animation) else do (Do nothing)
- Events
Traps a unit in a destructive blade storm dealing 110 damage a second and lasts 7.
Trigger:
- BladeStorm
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to BladeStorm
- Actions
- Set F_Point = (Position of (Target unit of ability being cast))
- Set F_Owner = (Owner of (Triggering unit))
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Set F_Pos = (F_Point offset by 250.00 towards (36.00 x (Real((Integer A)))) degrees)
- Unit - Create 1 Blademaster for F_Owner at F_Pos facing Default building facing degrees
- Set LastDumy[2] = (Last created unit)
- Unit Group - Add LastDumy[2] to MotB_G
- Unit - Add Bladestorm to LastDumy[2]
- Unit - Order LastDumy[2] to Orc Blademaster - Bladestorm
- Animation - Change LastDumy[2]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
- Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Add a 7.00 second Generic expiration timer to LastDumy[2]
- Custom script: call RemoveLocation(udg_F_Pos)
- Loop - Actions
- Custom script: call RemoveLocation(udg_F_Point)
- Events
Creates Clones at random places and orders them to cast bladestorm dealing <AOww,DataA1> damage per second to nearby enemy land units. Creates clones that die after 7 seconds.
Level 1 - Creates 6 clones.
Level 2 - Creates 8 clones.
Level 3 - Creates 10 clones.
Trigger:
- Master of the Blade
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Master of the Blade
- Actions
- Set MotB_P = (Position of (Triggering unit))
- Set MotB_Owner = (Owner of (Triggering unit))
- Set MotB_R = (Region centered at MotB_P with size (1000.00, 1000.00))
- For each (Integer A) from 1 to (((Level of Master of the Blade for (Triggering unit)) x 2) + 4), do (Actions)
- Loop - Actions
- Set MotB_RP = (Random point in MotB_R)
- Unit - Create 1 Blademaster for MotB_Owner at MotB_RP facing Default building facing degrees
- Set LastDumy[3] = (Last created unit)
- Unit Group - Add LastDumy[3] to MotB_G
- Unit - Add Bladestorm to LastDumy[3]
- Unit - Order LastDumy[3] to Orc Blademaster - Bladestorm
- Animation - Change LastDumy[3]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
- Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Add a 7.00 second Generic expiration timer to LastDumy[3]
- Custom script: call RemoveLocation(udg_MotB_RP)
- Loop - Actions
- Custom script: call RemoveLocation(udg_MotB_P)
- Custom script: call RemoveRect(udg_MotB_R)
- Events
Code:
ChangeLog
v2.00 Realesed
v2.01 Optimization and Leaks Fix
v2.02 Reworked Clone Shift
v2.03 Changed Clone Shift HotKey
v2.04 New Spells
v2.05 Leak Fix
v2.06 Leak Fix
v2.07 Updated with better Documentation
v2.08 Updated
v2.09 Final Update
Attachments
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