Blink hit skill

  • Thread starter Thread starter Tinktin
  • Start date Start date
T

Tinktin

Guest
well i want to create a skill similar to the blink, but when u target a enemy unit and use blink or blink to the enemy unit, u hit the enemy unit with a critical or some damage (dont have to be a critical).

anyone knows how to to this?
 
i got an idea but it would hurt all units around the hit target...including the target

event- unit begins casting ability
condition-ability equal to blink strike
action- damage area XXXXXXX...

the xxx r becuz that part is whatever u want...its under unit :D

~krakka
 
You know you could jest use Shadow Strike ;) \
I'm not 100% sure on how to make it when you don't click an enemy it tele's you sorry. (Maby a trigger?)
 
I think there is a spell called, "Blink Strike" or sumthing like that, I've seen it before on sum website, you can download it.
 
you could do a dummy unit that will use stomp or any AOE spell, but with such little aoe so it will only affect the targeted unit
 
Um, forgive me, but I believe everyone who's suggested something thus far is missing the obvious. That is, they're failing to see the logical solution to the damage portion, at least, but I'll get to that later.

First of all, for the move part, use that trigger that moves a unit instantly to a "point with polar offset" (sorry, I don't have my World Editor on this computer, but I believe that's what it's called). Assumedly, your hero is melee, as this sounds a lot like DotA's "Blink Strike." Thus, you want your unit to be offset from its target by a range of 100 (melee range), and you can either make it select a random number of degrees (by having it use the "random integer" function and setting your bounds at 1 and 360), which will orient your hero at a random location around its target, or you can set the number of degrees to the "angle between two points" function, the first point being the initial position of your unit and the second being the position of its target. This will make it appear 100 distance from its target in the direction from which it originally came. However, if this is the case, you have to store the unit's initial position as a variable, elsewise it will take the angle from the unit's new position (100 distance from the target in God knows what direction). Finally, you should order the unit to face its target, just to make it look more realistic.

(Once again, sorry about not having my World Editor here, elsewise I'd just put up the code, but if you're patient, I can have it up by the end of the week, when I return to my normal computer).

OK So now that you've got the position, on to the damage thing. Several people have suggested area of effect damage triggers. While this is technically doable, it's a pain to work out, it's often buggy, and it can actually damage your own units. Instead, simply use the action that "damages a unit," under the "Units" sections of "Actions". Voila. That makes your life a whole lot easier, as all you have to do is simply set the damage. You can even then add in another action under the "Floating Text" section of "Actions," setting the color to 100% red, 0% green, and 0% blue, then using concatenate strings to display, for the first string, the actual damage dealt (using the "convert integer to string" option and setting the integer as the damage dealt to the target), and, for the second string, simply an exclamation mark. This will make it appear exactly like a critical strike, although you'll have to tweak the fade point and duration of the floating text how you want it, obviously. You would also have to set the duration of the floating text to limited, I think, or else it will stay there forever. I forget the exact action for that, though. Anyway, play around with what I wrote, and I hope it proves helpful, or at least enough to get you started with this ability. Of course, what I outlined above was merely how to do the "DotA Blink Strike TM" (with enhancements :shades: ), but like I said, feel free to tweak it in whatever direction you'd like to take it.

Sincerely,

Hot Soup
 
It's in one of the halloween blizzard's map...the warrior i tink...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)
  • The Helper The Helper:
    New Science News Forum and it starts out with 420 threads :)
  • The Helper The Helper:
    Technical Support forum name changed To Technology News, there is now a Tech, sci/tech and science forums now :)
  • The Helper The Helper:
    Happy Saturday! Hope everyone has a fantastic weekend!
  • Ghan Ghan:
    We are now on Ubuntu 24.04. Had some issues with the style after the OS/PHP upgrade but now resolved.
    +1
  • Ghan Ghan:
    PHP 8.3 now live
    +1
  • The Helper The Helper:
    Weekend went by too fast. Next weekend I am going to try to do a nature thing - buddy of mine lives by the Colorado river and has some kayaks and invited me to do some kayaking from a place he knows to get on the river.
  • Ghan Ghan:
    That sounds like an adventure.
  • The Helper The Helper:
    400 users all online all looking at latest content
  • The Helper The Helper:
    I wonder how all these bots that sit on the lastest content page get passed anubis or maybe they did not but they are just registering on whos online
  • The Helper The Helper:
    showing up on whos online not registration
  • Ghan Ghan:
    The first gate is stopping all the bots that don't execute javascript.
  • Ghan Ghan:
    That's the main thing with Anubis - no Javascript, no site. Typically you can still get the site to load without Javascript.
  • The Helper The Helper:
    I remember the whole javascript thing, question - how many real people disable that?
  • The Helper The Helper:
    Hell I guess I could go back on the stats to know that - we probably capture that and we know the before and after
  • Ghan Ghan:
    Real users can't really disable Javascript anymore these days.
  • Ghan Ghan:
    The internet is broken without it.
  • Ghan Ghan:
    Bot readable, not human usable.
  • The Helper The Helper:
    got it
  • The Helper The Helper:
    Happy Thursday!

The Helper Discord

Staff online

Members online

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top