Trithilon-V2
New Member
- Reaction score
- 20
I asked this question before...but the solution wasnt practical and MUI.
So here is the problem....If a unit is at say 50% health and he takes damage and i heal him in the same event, it will look as if the unit never took damage.
However, if the unit is at full health the unit will take damage but because there is no scope of healing the unit (cuz the HP bar is 100% at the time of damage event), thus the trigger fails to restore the lost HP.
I am talking about GUI....is it possible to make this thing in GUI.
Or if not....could any one just write a small JASS function so that i can call it to heal the unit at the damage point?
So here is the problem....If a unit is at say 50% health and he takes damage and i heal him in the same event, it will look as if the unit never took damage.
However, if the unit is at full health the unit will take damage but because there is no scope of healing the unit (cuz the HP bar is 100% at the time of damage event), thus the trigger fails to restore the lost HP.
I am talking about GUI....is it possible to make this thing in GUI.
Or if not....could any one just write a small JASS function so that i can call it to heal the unit at the damage point?