Red Beard
Part-Time helper.... Full Time Lurker
- Reaction score
- 32
OK, as u could guess i'm trying to make an ability very similar to the old warcraft 2 runes that the ogre magi used to cast.
Problem is, I have made the ability........ off the stasis trap changed the model to a rune doodad etc, (i havent gone as far to working out the damage etc) but the damn thing wont cast
My ogre has the icon casts it and NOTHING happens....
so i tried with just a normal stasis trap and the same thing..
ideas anyone?
in the mean time i will try it with other (base) abilities,
but the whole idea is for the magi to create a rune on the ground that acts sorta like a goblin landmine or stassis trap or something, im still deciding which one i prefer or whether i should make a whole bunch of them.
the 'blood' part is that i am planning for it to not cost mana but health, however i forsee that i will need a trigger... dammit.
so any ideas why it wont work, or some suggestions on how to make it a good ability
Problem is, I have made the ability........ off the stasis trap changed the model to a rune doodad etc, (i havent gone as far to working out the damage etc) but the damn thing wont cast
My ogre has the icon casts it and NOTHING happens....
so i tried with just a normal stasis trap and the same thing..
ideas anyone?
in the mean time i will try it with other (base) abilities,
but the whole idea is for the magi to create a rune on the ground that acts sorta like a goblin landmine or stassis trap or something, im still deciding which one i prefer or whether i should make a whole bunch of them.
the 'blood' part is that i am planning for it to not cost mana but health, however i forsee that i will need a trigger... dammit.
so any ideas why it wont work, or some suggestions on how to make it a good ability


