blowing up

  • Thread starter Thread starter Decapatater
  • Start date Start date
D

Decapatater

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how do you make it so that the city your in is being blown up after you finnished your quest?
 
A few more details would work like who is the owner of the city? I've assumed its player 2 The basic trigger would be something like this. It needs a region covering your city. Sry I'm not sure about the event cause I don't have WE right now.
Code:
Events - Unit completes a quest
Conditions - None
Actions - Pick Every Unit Matching ((Matching Unit) is owned by (Player 2)) and do Actions:
Remove/Destroy (Picked Unit)
If you've made the city with doodads its slightly harder. You would have to pick every doodads and replace it with a burning one. Use a special effect to make an explosion.
 
Is this supposed to be a cinematic? Is your map in any way related to the movie Resident Evil: Apocalypse?
 
No its not a cinematic, and it is made of doodads. It is on my rpg, you have selected your character and your wife calls you over and tells you that an army is coming to the city and you must leave the next day since its at night. I made it so that the screen goes black ond than bac to normal but it is the morning and I would like the city to be under attack.

is this possible?
 
Sure. While the fade filter is up, change all the stuff you need to change.
 
how can i do that? I want all the buildings to be destroyed and i want explosions and the enemy there shooting.
 
Look, it's a cinematic. You'll have to figure out all the exact scripting of the cinematic yourself. I can't make the whole damn thing for you without having the map, and I wouldn't anyway.
 
ok, well how could i make the doodads change?
can u help with that?
 
Remove them and replace them with destroyed building doodads.
 
With a trigger. How else?

I think you have to use "play animation for doodads in region" or something. You can use "hide" to hide them. Not sure about that, but try it out.
 
You cannot remove doodads from the game. Try using units that have the locust ability instead.
 
or destructibles...and put in a few fire destructibles where houses are on fire, then just hide them at initialization and show them when you need to.
 
are u sure u cant remove dodads from a game w/ a trigger

ud have to sepeatly have to remove tehm and have regions for each one. . . thatd piss me off but not be impossible eh
 
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