Yoww89
New Member
- Reaction score
- 0
Does anyone knows how spells like frost nova or frost arrows change the unit vertex coloring to that blueish and then return it to the unit's default color?
Like if you have a custom red unit by changing it's tinting colors in object editor, when the slowed buff goes off the unit returns to the red color, but via animation - change unit's vertex coloring it's not possible. Can you somehow get the tinting values via function and store it in variables so you can return them to those exactly values?
Like if you have a custom red unit by changing it's tinting colors in object editor, when the slowed buff goes off the unit returns to the red color, but via animation - change unit's vertex coloring it's not possible. Can you somehow get the tinting values via function and store it in variables so you can return them to those exactly values?