D
dArKzEr0
Guest
Code:
call ForGroupBJ( GetUnitsInRangeOfLocMatching( 600, casterPoint, Condition(GetBooleanAnd( (IsPlayerEnemy(GetOwningPlayer(GetFilterUnit()), GetOwningPlayer(casterUnit))==true) , (IsUnitAliveBJ(GetFilterUnit())==true))) ))
I'm getting a compile error "Invalid argument type (boolean)" and I can't figure out why, anyone care to provide a bit of insight?
-darks