Bounty for trigger-based kills doesn't work

I

InstilledBee

Guest
Hi all. I'm basically making a triggered ability, wherein there is a 5% chance to instantly kill the target.

I got that part working, except that if the unit is killed when the trigger's actions fire up, the bounty isn't awarded.

Is there a way to "force" awarding the bounty from trigger-based kills? Or maybe I'm just doing it wrong. I dunno really. Any help would be appreciated.
 

Never_Quit

New Member
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16
Different way

Since there is already an in-game method to do this, I would simply get rid of the triggered method, and add a 10000% crit strike called insta kill with 1% chance to hit.

shift click to set crazy custom values
 
I

InstilledBee

Guest
Since there is already an in-game method to do this, I would simply get rid of the triggered method, and add a 10000% crit strike called insta kill with 1% chance to hit.

shift click to set crazy custom values

Yeah that could work, but won't that show the damage as floating text? Wouldn't really want seeing very large numbers on the screen. (10000% is a lot of damage. :p)

Also I already have an ability based off Critical Strike (which the same attacker uses) so it'd probably conflict anyways.
 

Never_Quit

New Member
Reaction score
16
it would not conflict (cool downs do not matter on passive abilities), the thing that has numbers is the ww sneak attack.

to finish your trigger, you would need to say

property add gold to player owner of attacking unit of amount attacked unit point value (Must have no bounty dice and set point value equal to desired bounty)

then create the floating gold text for the killing player.
 

canons200

New Member
Reaction score
50
my suggestion, the chance to instant kill change to >>>
Trigger:
  • Unit - Cause YourUnit to damage TargetUnit, dealing (9999999.00 x 9999999.00) damage of attack type Chaos and damage type Universal


damage type Universal mean the damage will ignore all the reduction factor, such as armor, and magic reduction spell. If damage type Universal is 1000, the damage dealt will be 1000 excatly, no less.
 

Exide

I am amazingly focused right now!
Reaction score
448
It does work.
The thing is that it doesn't know who the Damage Source is.

Unit - Cause YourUnit to damage TargetUnit, dealing (....) damage of attack type Chaos and damage type Universal

Should determine the correct Damage Source and work properly.
 
I

InstilledBee

Guest
my suggestion, the chance to instant kill change to >>>
Trigger:
  • Unit - Cause YourUnit to damage TargetUnit, dealing (9999999.00 x 9999999.00) damage of attack type Chaos and damage type Universal


damage type Universal mean the damage will ignore all the reduction factor, such as armor, and magic reduction spell. If damage type Universal is 1000, the damage dealt will be 1000 excatly, no less.

It does work.
The thing is that it doesn't know who the Damage Source is.

Unit - Cause YourUnit to damage TargetUnit, dealing (....) damage of attack type Chaos and damage type Universal

Should determine the correct Damage Source and work properly.

Thanks. Worked perfectly with my trigger. :thup: Now it gives bounty for the kills. :D
 
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