Sud
"[If life=Dota] I'd have quit long ago" -- Acehart
- Reaction score
- 64
I'm currently dealing with a reoccuring desync issue which likes to manifest itself on people during the final phase of the game, namely when they're destroying the remainder of the enemy base.
I've been looking around to find some of the sure causes of desyncs, though the standard ones people seem to know about are pretty few. My options on troubleshooting it are limited, because my map runs more off an "engine" than it does individual triggers, thus it's not viable to test by disabling triggers (and of course there's the added issue of being able to actually do the test as it's a multiplay issue). The best theroy I have at the moment is that it may be linked to the amount of units being created per wave of creep and the orders being given to them, but I'm not sure.
This thread is to share ideas on desyncs and to see if I can get a rapport going between people who have had them and found out methods in which to identify and fix them. Seems to me it'd be a good idea to have "one big thread" for these big types of issues (for example, 0xC0000005 crashes might be a good candidate for one of these).
I've been looking around to find some of the sure causes of desyncs, though the standard ones people seem to know about are pretty few. My options on troubleshooting it are limited, because my map runs more off an "engine" than it does individual triggers, thus it's not viable to test by disabling triggers (and of course there's the added issue of being able to actually do the test as it's a multiplay issue). The best theroy I have at the moment is that it may be linked to the amount of units being created per wave of creep and the orders being given to them, but I'm not sure.
This thread is to share ideas on desyncs and to see if I can get a rapport going between people who have had them and found out methods in which to identify and fix them. Seems to me it'd be a good idea to have "one big thread" for these big types of issues (for example, 0xC0000005 crashes might be a good candidate for one of these).


