Conor
Active Member
- Reaction score
- 3
Hello
This is the first map that I have truly sat down to make, despite quite alot of time fiddling around with World Edit. While I was looking around at various guides and tutorials, and thought it would be a help (for myself mostly really) to track the map progress through to its (hopeful) completion, along with getting ideas/feedback and suggestions from people more experienced with the tool than I am.
The players objective in the map is an FFA hero battle but with some simple dota-style computer players fighting it out aswell.
The initial features I am aiming to bring in are having 2 npc forces battling eachother perpetually throughout the map, providing gold and (some) hazard, while the players hunt each other around the map, with the player who reaches 10 amount of hero kills first being the winner.
Regular shops will have some basic items to aid them in the fight, and there will also be a shop in the 2 main npc bases containing more advanced items.
(updated 13/6/2012 - version dev_11)Map downloadable at http://www.epicwar.com/maps/207469/
Map Features Completed: Map is now fully functional
Supports up to 10 players
Killboard/Deathboard
Default Victory Conditions set to 10 Hero Kills (can be changed to 50)
Hero Picking, both manual and -ar mode, along with -repick
NPC spawns
Map Terrain
NPC Base Layout
8 Custom Heroes Implemented
Neutral Markets
Extra game modes implemented (-teams, -nocreeps)
AI players implemented, and improved
Current Priorities:
Work on better spells for heroes
Wishlist:
Map + Hero + Creep Balance
(Requires playtesting)
Rebalance current market items
Implement Custom items
Doodads/Destructibles outside the main lane
Considering:
Map Hazards
(Random spell effects triggering throughout the map)
Further Hero Choices
This is the first map that I have truly sat down to make, despite quite alot of time fiddling around with World Edit. While I was looking around at various guides and tutorials, and thought it would be a help (for myself mostly really) to track the map progress through to its (hopeful) completion, along with getting ideas/feedback and suggestions from people more experienced with the tool than I am.
The players objective in the map is an FFA hero battle but with some simple dota-style computer players fighting it out aswell.
The initial features I am aiming to bring in are having 2 npc forces battling eachother perpetually throughout the map, providing gold and (some) hazard, while the players hunt each other around the map, with the player who reaches 10 amount of hero kills first being the winner.
Regular shops will have some basic items to aid them in the fight, and there will also be a shop in the 2 main npc bases containing more advanced items.
(updated 13/6/2012 - version dev_11)Map downloadable at http://www.epicwar.com/maps/207469/
Map Features Completed: Map is now fully functional
Supports up to 10 players
Killboard/Deathboard
Default Victory Conditions set to 10 Hero Kills (can be changed to 50)
Hero Picking, both manual and -ar mode, along with -repick
NPC spawns
Map Terrain
NPC Base Layout
8 Custom Heroes Implemented
Neutral Markets
Extra game modes implemented (-teams, -nocreeps)
AI players implemented, and improved
Current Priorities:
Work on better spells for heroes
Wishlist:
Map + Hero + Creep Balance
(Requires playtesting)
Rebalance current market items
Implement Custom items
Doodads/Destructibles outside the main lane
Considering:
Map Hazards
(Random spell effects triggering throughout the map)
Further Hero Choices